Grenade Tier System.


(PixelTwitch) #1

So I know from looking around it seems that there is a little bit of a divide on these forums about the idea of grenades and other things you can throw. Personally I feel grenades could be done tastefully if done on a decent tiered system… This would mean certain Mercs could select a grenade or throwable from a pre-determined tier or lower tiers than their capability. I feel this could also be mixed in with character special grenade options or even making them locked to a full class.

Obviously the higher the Tier the “better” the grenade. However better does not always mean ideal…

Example of grenades…

Tier 1 - All on 20sec cooldown
T1 - Mini
T1 - Impact
T1 - EMP

Tier 2 - All on 35sec cooldown
T2 - Frag
T2 - Impact
T2 - Flash
T2 - Smoke

Tier 3 - All on 50sec cooldown / 60sec split between number of nades max
T1 - Mini x 3
T1 - Impact x 2
T1 - Flash x 2
T3 - HE
T3 - Impact

SPECIALS - Merc Dependent cooldown
Heal Bomb - Sawbones / Aura / Phonix
Revive Bomb - Aura
Molotov - Stoker
Gas - Stoker / Thunder
Full Flash - Thunder
Super HE - Fragger
Thick Smoke - Redeye
Motion Mine - Aimee / Vas / Phantom
Third Eye Cam - Aimee / Vas / Phantom
Extra Mine - Fletcher
Extra Nade - Nader

While I understand the fear of spamming nades onto objectives I do not feel that nades have to be particularly powerful especially T1 and T2. They should be used more to initiate or aid an escape… Even with longer cooldowns I feel the issues would be negated.

Regardless… I just kinda expect to see nades come back into the game and thought this would be a good way to balance them if they did.


(BomBaKlaK) #2

I miss nades so much … now this is just a pew pew pew game.


(Protekt1) #3

I like how grenades are special and specific to certain classes.

I’m not against more being included as abilities on new classes, as long as it doesn’t become too much of a spam fest.


(INF3RN0) #4

[QUOTE=Protekt1;497939]I like how grenades are special and specific to certain classes.

I’m not against more being included as abilities on new classes, as long as it doesn’t become too much of a spam fest.[/QUOTE]

^This. Flat damage grenades on such inhibiting maps becomes annoyingly spammy. A good variety of alternative grenade types is something I’ve been hoping to see for a while now.


(Glottis-3D) #5

this was in discussion for longer, than i am on this forum.

we need more merc-nades. with different purpose and mechanics.
-poison
-electrical
-slowing down

cookable / non-cookable / detonate on hit,

more more more variant!

i think almost all of mercs need to have 1 nade.