Grenade based support merc idea


(Shingles) #1

Name: Hazard

HP:130-140

Speed: 385

Primary: M4A1 Timik-47 Grandeur SR

Secondary: Simeon .357 Selbstadt .40 DE .50

Melee: Beckhill Combat Knife Stilnotto Stiletto Kukri

Ability 1 Cooldown: 34 seconds

Ability 2 Small Medpacks Quantity: 2 Cooldown 10 seconds

Ability 3 Defibrillator

The idea of his appearance would look similar to this http://phoenix-group.com/images/kappler/Z5H580.JPG

Biography: Hazard has came and gone across multiple research organizations in the past all ending in contract termination often due to the overspending of resources in his project, however after each failure Hazard came closer and closer to perfecting his formula, overtime his reputation of leaving bankrupt corpses of former corporations in his wake shut down plenty of opportunities of funding and continuation of his project in a short window of time, just when all hope seemed to be lost, the events of dirty bomb occurred and word came of multiple contracts opening up all at once, funding for his project, large sums of human resources to test his magnum opus on, and unmonitored, unrestrained development of his creation, why…It was perfect.

Ability 1 Combat Stimulation Drugs Grenade
Hazard’s lifework, when activated Hazard throws out a glass sealed container of a liquid that will break and release upon contact (behaves very similar to stoker’s grenades) upon release the liquid transforms into a very transparent purple mist from which all allies caught inside now run faster, take less damage, have higher melee damage, and aim dispersion when moving and jumping is heavily reduced, the following affects last outside the cloud for 15-17 seconds


(Naonna) #2

Basically a super aoe buff to teammates on a 1/2 a minute cooldown? Seems a bit odd for this game, given that the only friendly aoe effect is aura’s healing station. Stacking these two could be very scary.


(Mr-Penguin) #3

Stim says hi.
http://forums.dirtybomb.nexon.net/discussion/16906/merc-stim-support-medic


(Shingles) #4

[quote=“derpypenguinz19;151139”]Stim says hi.
http://forums.dirtybomb.nexon.net/discussion/16906/merc-stim-support-medic[/quote]

I can obviously see the similarities however your version of stimulants seem to be more of an aura health station that grants speed and can heal out outside of the area the only balance between them is it heals 1/4 less of a pace than the station, I kind of feel that might make aura obsolete

However mine is based around a stoker style grenade that acts similar to red eye’s smoke but very transparent, the buffs are also somewhat different to yours being that mine increase combat capabilities that are valuable outside the cloud, your’s seem to benefit staying inside, also the characters themselves are heavily different, yours being a proxy like glass cannon and mine having a higher offensive capability in exhange for very low healing potency that would be only able to heal 30-60 HP on a single character every 10 seconds, but either way my point is that there are a few differences that set our ideas apart