Hi,
I have finished building a new large sp rtcw map (65 x 65 gray scale height map). The grass terrain does not cause grass sound if I put (surfaceparm grasssteps) in the terrain shader but the terrain looks fine. I hear the grass steps sound if I enter the shader name of the map in shaderlist.txt but the textures look totally damaged. The tcmod scale does not work properly after I insert the name of my terrain shader in the shaderlist.txt file. What is the reason?
I have q3map2 version 2.5.11
gtkradiant 1.4
EasyGen 1.42
The parameter q3map_terrain is present inside the file common.shader in terrain and terrain2.
Here is a sample:
texture/mymap/terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector (1024 0 0) (0 1024 0)
surfaceparm grasssteps
{
map textures/grass/grass10.tga
tcmod scale .063 .063
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
Please, see the attachment as a reference.
Thank you for any help.
sd2009