hmm,
I added my map shader file to radiant files:
C:\Program Files\Wolfenstein - Enemy Territory\etmain\scripts estmap.shader
testmap.shader:
textures/terrain/mxterra3_0
{
surfaceparm grasssteps
surfaceparm nolightmap
surfaceparm landmine
q3map_novertexshadows
q3map_forcesunlight
{
map textures/stone/mxrock0b.tga
rgbGen vertex
tcmod scale 0.1 0.1
}
}
but GtkRadiant 1.5.0 don’t read this shader. :rolleyes:

My shaderlist.txt:
// this file lists all the separate shader files
_unsorted
alpha
alpha_sd
assault
assault_rock
awf_props
battery
battery_wall
bbmodels_mapobjects
blimp
bunker_sd
castle_door
castle_floor
castle_window
castle_wood
chat
chat_window
chat_wood
chateau
common
decals
doors
eerie
egypt_door_sd
egypt_floor_sd
egypt_props_sd
egypt_rock_sd
egypt_trim_sd
egypt_walls_sd
egypt_windows_sd
egypt_wood_sd
factory_sd
fueldump
gfx_2d
gfx_clipboard
gfx_damage
gfx_hud
gfx_limbo
gfx_misc
goldrush
icons
levelshots
lights
liquids
liquids_sd
mapfx
metal_misc
metals_sd
miltary_door
miltary_trim
miltary_wall
models_ammo
models_foliage
models_furniture
models_mapobjects
models_multiplayer
models_players
models_shards
models_weapons2
mp_goldrush
mp_guns
mp_railgun
mp_rocket
mp_seawall
mp_siwa
mp_wurzburg
props
props_sd
radar
railgun_props
railway_sd
rock
rubble
seawall_wall
sfx
shadows
siwa_fx_sd
siwa_props_sd
siwa_skyboxes_sd
skies
skies_sd
snow
snow_sd
sprites
stone
swf
temperate_sd
terrain
textures
tobruk_wall_sd
tobruk_windows_sd
town_props
town_roof
town_wall
town_window
town_wood
tree
ui_assets
ui_assets2
villa_sd
village
wood
xlab_door
xlab_props
xlab_wall