Hey what’s up guys.
First, I want to thx Splash Damage for Brink on PC. I bought 3 versions of the game (2x 360 and 1x on PC).
I must say that the experience is amazing on PC (really nothing to say about it), but the console version… honestly I don’t know what happened internally, but the end results are far from being appreciated.
Visually the game is a deception. Not that the game isn’t detailed, there are plenty of details, but we can’t see anything properly, because the game runs probably on a too low resolution, the lack of anti-aliasing is obvious and the textures are abusively low res.
Brink is based on a modified version of Id Tech 4 (arguably a great engine) and Splash Damage spend probably more than 1 year and a half working on that game, right?
$8 game arguably better looking than Brink ($60) on console?
How can a $8 game such as Modern Combat: Domination on PSN ends up being arguably better looking than Brink (a $60 game and runs)? Aslo note that the $8 game doesn’t use a sophisticated engine such as Id Tech 4. (I worked on that $8 game, I can tell lol…)
http://youtu.be/Dwpm31j5YGs
Let’s be 110% honest and fair, Brink is by a far a superior game (I mean $60… it stands for something right?) to Modern Combat: Domination, but I really don’t get how did Splash Damage ended up with such terrible visuals on console for a AAA multiplayer game released in 2011?
[ul]
[li]Did the dev team had a bad luck?[/li][li]Did the dev team lacked time?[/li][li]Did you guys thought console gamers didn’t need decent graphics?[/li][li]Is the engine too limited to offer decent visuals on consoles?[/li][li]What happened?[/li][/ul]
Because I really don’t get it as a consumer, gamer and designer. Still, I envy the dev team behind Brink for such an awesome product on PC. Thumbs up.