Graphics AA issue


(Mustang) #1

http://youtu.be/-R2WQXzmg5M (all video settings maxed)

What’s with the lack of anti-aliasing?
Notice the jerky shadows on the stairs and jagged lines around the bot?

Please tell me how to kill some of my FPSes with a bit of juicy AA
All the flickering makes my head spin


(Smoochy) #2

do you have AA off in the 3d menu on your CCC/nvidia control panel?

have you tried the brink configurator? that lets you set AA etc manually.


(Smoochy) #3

just looked at it seems AA is working in many places - just not the outlines for some reason. at 1080p it still looks odd though, like its resized. and my monitor here (at work) is 1920x1200 like at home. take a look at the buildings up high, they seem nicely aliased. maybe try a different AA method in the CCC/nvidia control panel.

what card do you have btw? always handy to put in system specs in your signature like mine.


(HugePinball) #4

Those objective outlines are a separate shader effect and anti-aliasing doesn’t get applied to them. I don’t really know if it’s an inherent technical limitation or due to the order or method the engine applies all the effects. I assume it’s similar to what you saw in Borderlands with its black borders (similar in concept - engine, api, AA methods are all different of course).

As far as I know, shadows are also a completely different process, usually unaffected by AA settings. You can try changing shadow quality from Medium to High, but I don’t think I’ve noticed a big difference.

I’ve found that most driver-level 3D settings have no effect on this game for me. I’m running on ATI - no idea if this is different with Nvidia.

have you tried the brink configurator? that lets you set AA etc manually.

Don’t bother. It will let you toggle r_useAntiAliasing which is what the in-game anti-aliasing option does, and let you set r_multiSamples to different values which never did anything to begin with (that cvar is read-only since the last patch, to help make the point).