@SaulWolfden
Agree, since Grandeur’s biggest advantage over other guns is its versatile firepower regardless of range.
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Classified as sniper rifle, so doesn’t suffer dmg reduction unlike Dreiss.
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Does not have sniper scope, extremely large hipfire spread like other SRs.
So theoretically, Grandeur is able to cover all fight ranges. Sounds really really sweet with 40 huge dmg,
able to kill 120HP male mercs within 2/3 shots, furthermore able to kill 110HP mercs with 40 + 40 + 30 Leg damage.
But besides the PDP part I’ve mentioned, realistic problems that GSR have, is way too cruel.
Like I agree with @gseijn , GSR’s current low consistent firepower grabs grandpa’s ankle.
(Respect to you, GSR Red eye. I was always been P55 PDP grandpa for long time but never performed well with GSR.)
Far range : Eventhough counterpart Dreiss has the 31m longest range among all guns, it can’t even reach GSR’s far range dmg dealing ability. However, not suffering dmg reduction doesn’t mean you can always snipe well against other bolt action sniper rifles, such as our most OP sniper in this game : MOA, and same grandpa’s PDP.
Medium range : Probably best combat range for GSR. Able to perform superior than normal ARs like M4 or Timik, including average SMGs.
BUT, this damn burst rifles,(May be also overly-buffed Dreiss) shadows all advantage of GSR.
Dreiss has less dmg than GSR, but it has much higher DPS with much better accuracy.
D72 Drilled + Focus Red Eye performs crazy amount of dmg within shor time during short-mid range.
Stark and BR. Only worse part than GSR is, those two have dmg reduction over range. THAT’s ALL.
I can’t even describe how OP, how versatile they are. That moment when Stark/BR lands consistent amount of head/body dmg from mid range so easily, while you try to land one single headshot.
Any merc would perform well with those two, but I just can’t imagine how OP would grandpa be, if he was able to shoot Stark behind his smoke with goggles.
Short range : Fast-zooming and killing proxy with PDP is possible, but a hard thing. but still, can GSR’s versatile combat range shine…? I guess not.
GSR CQC is very good when you encounter mercs like M4 stoker, or may be KeK-10 Bush, but just like mid-range, there’s just too many rivals threatening the GSR.
Again, let’s talk besides burst rifles who also performs too well in CQC. Super-fast firing shotguns while going through corners. Furthermore, 90HP female mercs which forces you to shoot them once more, eventhough you’ve landed a successful headshot.
Dreiss is much stable fighting CQC overall, with enough RPM and extremely high DPS output in battle.
In conclusion, GSR has so much potential overall, and I can see why SD nerfed its RPM to 180 when Aimee came out, but GSR nowadays only proves that every guns under burst rifle can’t even reach ‘versatile’ level.
Just because Aimee can punish everyone with 50dmg doesn’t mean she could just rush in to enemy base and kill everyone with +25% firepower. I can clearly say she can perform better with Dreiss if someone was actually gonna do that.
180RPM GSR suffers severe dmg loss problem unlike 200RPM days. SINGLE bullet you miss, can lead you in to defeat, you guys know this better than me right?
Any kind of clear ironsight(Well as everyone mentioned this for SO DAMN LONG in this forum) will help its far range sniping A BIT more, excluding the fact PDP grandpa does this way better, but 200RPM is the most desperate thing it needs right now.
Aimee’s concept is amplifying her/team’s dmg, and most important, Red Eye’s main concept is dealing as much dmg as you can while your smoke/goggle is on.
Thus, Max firepower expectation of primary weapon - (Straight up means DPS) has to increase due to their own jobs. As much as I still love Thunder, I love and respect Red Eye and Aimee too.