Grandeur SR is too powerful.


(Eox) #1

40 damage per shot, fairly high fire rate, and can be used while hip firing. Let’s add this to the fact that Grandeur SR kept getting buffs to its spread and recoil. That thing became extremely scary in good hands. And you can also one shot Sparks and Aura with a single headshot with it. I think it’s getting a bit far. It’s pretty much like PDP, except that you can hipfire with it.

I would only suggest a single change to Grandeur SR : reduce damage from 40 to 38. This way, you can’t one shot 80 hp mercs with it anymore : it would always require two shots. It would also require you a fourth shot to deal with 120 mercs if you don’t go for headshots. No changes would however happen against mercs between 90 and 110 hp. I think this could place the Grandeur SR in a more balanced state.


(GatoCommodore) #2

increase the spare magazine and now were on balanced


(nokiII) #3

Stop telling people what’s overpowered, I want to enjoy those things a bit longer, thanks.


(watsyurdeal) #4

I can’t say I disagree with the change, though I would like to see a decent scope on it and maybe so more buffs to it’s accuracy.

Overpowered? No, truthfully anything is overpowered in skilled hands. The question is, is the grandeur still so strong in average player’s hands. Does it outclass the M4? Which in itself is kinda dumb since Red Eye can’t access the M4 so the Grandeur should at least be comparable.

EDIT: To go into detail, this is more or less the sight I’m talking about, similar to the sight on the AUG

Maybe with a dot or something, and like I said before more consistent accuracy with hipfire. The main point of the Grandeur is two shot headshots, which have always been enough to kill anyone aside from Thunder and Rhino.


(ostmustis) #5

34 and a good ads, maybe a small rpm increase as well :>


(JJMAJR) #6

Speaking of ARs and the Grandeur, I kind of wish that SD gave Redeye the Stark instead of the PDP.


(SaulWolfden) #7

I’d agree with this or the BR16 since it suits him being the most aggressive long range Recon.


(Dr_Plantboss) #8

I think it’s mostly fine, until I realize I played a game today where a guy went 63/9 with it as Redeye…


(Tanker_Ray) #9

Grandeur has its potential, but no where near PDP/Dreiss, and public burst rifles.

Main reason I still prefer PDP over Grandeur with grandpa is,

it can still shut down annoying female mercs by one shot.

Grandeur is perfect when shooting male mercs with 110/120 HP, but very inefficient when shooting 90HP female mercs.

Dreiss is weaker, but DPS is much easier/powerful to pull out.

Last buff it had with the reload speed to walk the same road as Dreiss was impressive indeed, but still think Grandeur’s RPM has to roll back - before Aimee came out, 133 DPS it used to have/OR hipfire spread buff.

EDIT : + PDP can even one shot Phoenix, which is quite crazy.


(SaulWolfden) #10

[quote=“THUNDA;c-222199”]Grandeur has its potential, but no where near PDP/Dreiss, and public burst rifles.

Main reason I still prefer PDP over Grandeur with grandpa is,

it can still shut down annoying female mercs by one shot.

Grandeur is perfect when shooting male mercs with 110/120 HP, but very inefficient when shooting 90HP female mercs.

Dreiss is weaker, but DPS is much easier/powerful to pull out.

Last buff it had with the reload speed to walk the same road as Dreiss was impressivle indeedn, but still think Grandeur’s RPM has to roll back - before Aimee came out, 133 DPS it used to have/OR hipfire spread buff.

EDIT : + PDP can even one shot Phoenix, which is quite crazy.[/quote]

The GSR is basically only usable on Redeye due to the sights (his IR goggles make it easy to stay on target). even that supposed crosshair update that’s apparently going to happen with say them staying on the screen would make it more usable at least in regards to ADS., just a general usability buff would probably put it more on par with the other weapons.

I’d quite like the previous RPM as well again.


(watsyurdeal) #11

I disagree that it’s only usuable on Red Eye, it’s actually my most used gun right now.

When I actually have time to play I’ll try to take a screenshot of my progress so far.

But it works well with Aimee, the issue is just with the consistency of the spread, which, if we lost 1 shot headshots in exchange for super consistent accuracy, I’d be on cloud 9.

I should be able to reliably double tap and hit someone in their head, even from the hip, and if the range is 100 m, then that’s what the base spread should be, so I can hit my target dead on accurate. That’s just me, I’m very used to habits from the Ambassador in TF2. You couldn’t spam shots, but you could wait a bit and get consistently accurate two shot headshot kills on people. That’s more or less what I am looking for, at full spread, you’d only wait about 1/6th of a second for spread to return to normal before firing.

Also, if we nerf the damage, that means it will now take 4 shots to the body to kill Skyhammer, which is a bit ridiculous. The M4 would be better in every way.

It’d be better to just reduce how much damage headshots do, keep the damage at 40 and have headshots deal 1.75x, which would be 70 damage, enough to wound, and kill everyone with 110 hp or less, 70+40 = 110


(gseijn) #12

[quote=“SaulWolfden;c-222207”]
but still think Grandeur’s RPM has to roll back - before Aimee came out, 133 DPS it used to have/OR hipfire spread buff.[/quote]

The grandeur had a 200RPM before Aimee came out and that was PERFECT! Before that it was 225RPM which was too high. Now it’s 180RPM which in my opinion is too slow, my accuracy has gone up recently but I get less kills due to it’s slower rate of fire.

[quote=“SaulWolfden;c-222207”]
The GSR is basically only usable on Redeye due to the sights (his IR goggles make it easy to stay on target).[/quote]

I agree with you on this. I find it a lot more difficult to hit people without my IRs on. The IR nerf was a big blow to me.

Do you mean when the weapon had 200RPM? or are you happy with 180RPM?


(gseijn) #13

[quote=“Watsyurdeal;c-222213”]I disagree that it’s only usuable on Red Eye, it’s actually my most used gun right now.

When I actually have time to play I’ll try to take a screenshot of my progress so far.[/quote]

Let us all compare.

http://images.akamai.steamusercontent.com/ugc/85970590951111637/CEBB5B43EA386134D0B13E45F55F32E8EFEFFC4B/


(SaulWolfden) #14

I wasn’t the one who posted the first quote you were replying to, that was Thunda. My agreement with him should answer your question.


(Indefinite) #15

I would like to make a suggestion on how to Tweak the Granduer:

  • Increase ROF to 225rpm.
  • Decrease damage to 35.
  • (This is an autocalc DPS[econd] of 7875 - specifically well below the Dreiss)
  • Leave the headshot multiplier (Sniper, x2.0)
  • Leave the magazine size (13)
  • Leave the reload time
  • Increase spares to 52; 78 topped off (because the damage per ammo pool will obviously drop off very significantly from reducing damage per shot so much)

What this would more specifically tune the Granduer towards is a battle rifle type of weapon - maybe wasn’t this was the way it was when it came out? But it’d feel a bit more fair imo. Two successive headshots would incap mercs up to 140hp. That means even Fragger taking a dirt nap on a double ting. 3 body shots and a headshot would incap Thunder (175). Three headshots still puts down Rhino.

Why so little damage, per shot, over time, etc. though? The Grandy has a much further fall off range than most weapons, meaning it works a lot better than most weapons at medium/long range, especially since it can be reliably hipfired at distances that the PDP is most effective at anyway. The only thing keeping the Granduer SR from stomping the dog snot out of the PDP in the cheap-body-shot-noob-gun thing is lack of knowledge/proper use imo - it doesn’t really require that great of twitch skills imo.

Leaving the magazine size at 13 would force semi-conservative use to some degree as it already does. With the higher ROF, it’ll feel a slight bit shallow to some, but should be more than sufficient.

The reticle fix in the works is really going to change a lot of the game. Especially persistence into ADS since so many iron sights are so f***ed (no offense, whoever is in charge of that).

(Had to do research to triple-check what the spares size is - Went 4-0 and won the match rq :smiley:)


(watsyurdeal) #16

That’d be hella op

First of all keep in mind the gun has high range, so being able to down people from so far so quick, is exactly what made the PDP so broken. The rate of fire as it is, is fine.

The lower damage and lower dps is the trade off for such high range, and not only that firing the thing as fast as possible is kinda against the point of the weapon.

Just change the headshot damage, add a good sight, and make the accuracy more consistent. It’d be fine after that.


(Tanker_Ray) #17

@SaulWolfden

Agree, since Grandeur’s biggest advantage over other guns is its versatile firepower regardless of range.

  • Classified as sniper rifle, so doesn’t suffer dmg reduction unlike Dreiss.

  • Does not have sniper scope, extremely large hipfire spread like other SRs.

So theoretically, Grandeur is able to cover all fight ranges. Sounds really really sweet with 40 huge dmg,

able to kill 120HP male mercs within 2/3 shots, furthermore able to kill 110HP mercs with 40 + 40 + 30 Leg damage.

But besides the PDP part I’ve mentioned, realistic problems that GSR have, is way too cruel.

Like I agree with @gseijn , GSR’s current low consistent firepower grabs grandpa’s ankle.
(Respect to you, GSR Red eye. I was always been P55 PDP grandpa for long time but never performed well with GSR.)

Far range : Eventhough counterpart Dreiss has the 31m longest range among all guns, it can’t even reach GSR’s far range dmg dealing ability. However, not suffering dmg reduction doesn’t mean you can always snipe well against other bolt action sniper rifles, such as our most OP sniper in this game : MOA, and same grandpa’s PDP.

Medium range : Probably best combat range for GSR. Able to perform superior than normal ARs like M4 or Timik, including average SMGs.

BUT, this damn burst rifles,(May be also overly-buffed Dreiss) shadows all advantage of GSR.

Dreiss has less dmg than GSR, but it has much higher DPS with much better accuracy.

D72 Drilled + Focus Red Eye performs crazy amount of dmg within shor time during short-mid range.

Stark and BR. Only worse part than GSR is, those two have dmg reduction over range. THAT’s ALL.

I can’t even describe how OP, how versatile they are. That moment when Stark/BR lands consistent amount of head/body dmg from mid range so easily, while you try to land one single headshot.

Any merc would perform well with those two, but I just can’t imagine how OP would grandpa be, if he was able to shoot Stark behind his smoke with goggles.

Short range : Fast-zooming and killing proxy with PDP is possible, but a hard thing. but still, can GSR’s versatile combat range shine…? I guess not.

GSR CQC is very good when you encounter mercs like M4 stoker, or may be KeK-10 Bush, but just like mid-range, there’s just too many rivals threatening the GSR.

Again, let’s talk besides burst rifles who also performs too well in CQC. Super-fast firing shotguns while going through corners. Furthermore, 90HP female mercs which forces you to shoot them once more, eventhough you’ve landed a successful headshot.

Dreiss is much stable fighting CQC overall, with enough RPM and extremely high DPS output in battle.

In conclusion, GSR has so much potential overall, and I can see why SD nerfed its RPM to 180 when Aimee came out, but GSR nowadays only proves that every guns under burst rifle can’t even reach ‘versatile’ level.

Just because Aimee can punish everyone with 50dmg doesn’t mean she could just rush in to enemy base and kill everyone with +25% firepower. I can clearly say she can perform better with Dreiss if someone was actually gonna do that.

180RPM GSR suffers severe dmg loss problem unlike 200RPM days. SINGLE bullet you miss, can lead you in to defeat, you guys know this better than me right?

Any kind of clear ironsight(Well as everyone mentioned this for SO DAMN LONG in this forum) will help its far range sniping A BIT more, excluding the fact PDP grandpa does this way better, but 200RPM is the most desperate thing it needs right now.

Aimee’s concept is amplifying her/team’s dmg, and most important, Red Eye’s main concept is dealing as much dmg as you can while your smoke/goggle is on.

Thus, Max firepower expectation of primary weapon - (Straight up means DPS) has to increase due to their own jobs. As much as I still love Thunder, I love and respect Red Eye and Aimee too.


(Tanker_Ray) #18

Sorry for disagreeing @Eox , but I really do think 49dmg for PDP is much more significant for Phoenix, the only 100HP merc who suffers the most in this game after his 100HP mate Vas got an abnormal buff.

There are so many ways to insta kill 100HP in DB right now. Very tragic…


(SaulWolfden) #19

[quote=“Tanker_Ray;c-222404”]Sorry for disagreeing @Eox , but I really do think 49dmg for PDP is much more significant for Phoenix, the only 100HP merc who suffers the most in this game after his 100HP mate Vas got an abnormal buff.

There are so many ways to insta kill 100HP in DB right now. Very tragic…[/quote]

Still hoping for them to revert him back to 100 hp so his automatic back up weaponry is traded off for less HP than Phantom the merc who is supposed to be the most aggressive or CQC focused Recon (Redeye the second most aggressive due to high HP, ability, and battle rifles).


(GatoCommodore) #20

TL;DR

every gun is OP if you can land shots consistently