Does this mean they will have the same big dot that the blishok does? Because that is a horrible acog sight, you want it for range but you can’t even see your target at a distance. The worst part is that doesn’t mean you’re going to hit them.
As someone who’s most used gun is the Dreiss I’d rather keep the bad iron sights we have now, it’s most definitely the lesser of two evils. (comparing it to the Blishok).
That being said, I already can’t see my target very well with the Grandeur, so not being able to see them with a red dot but having more peripheral vision is an “upgrade” so to speak. If you made the actual dot smaller and cleaner it would be a big upgrade for both guns, hopefully you’ll do that and give it to the Blishock as well.
Ideally you would use the red dot below over the green dot(pretty much what you use now, except it’s a cleaner circle)
Definitely agree, something being “bad” shouldn’t be a way to balance a weapon. The sights right now are pretty lacklustre and in need of a pretty hefty rework. I like the idea of the red-dot sight, think that would improve them a lot in terms of practicality, without giving them too much of a “power” boost. Just my 2 cents.
not the Blishlok kind of red-dot or green dot for that matter.
Blishlok green dot is one of the worst things, mb because it doent reduce the spread enough…
[QUOTE=Glottis-3D;540661]not the Blishlok kind of red-dot or green dot for that matter.
Blishlok green dot is one of the worst things, mb because it doent reduce the spread enough…[/QUOTE]
You know, normally I would be all for changing Grandeur’s sights into a red dot… except for one detail. Flavor. No, really. Red Eye is a grumpy old fart. It’s fitting that he’s doing things the oldschool way. So can’t we just get ironsights that are pleasant to use ?
And it’s not even unrealistic that a sniper uses ironsights! There are legitimate reasons to use ironsights over a scope:
Simo “Simuna” Häyhä ,nicknamed “White Death” by the Red Army, was a Finnish marksman. Using a Finnish M/28-30 rifle in the Winter War ((1939–1940)), he killed at least 505 men, the highest recorded number of confirmed sniper kills in any major war.
That’s 33 “Godlike” medals in a row. In real life.
He preferred iron sights over telescopic sights as to present a smaller target for the enemy (a sniper must raise his head higher when using a telescopic sight), to increase accuracy (a telescopic sight’s glass can fog up easily in cold weather), and to aid in concealment (sunlight glare in telescopic sight lenses can reveal a sniper’s position). As well as these tactics, he frequently packed dense mounds of snow in front of his position to conceal himself, provide padding for his rifle and reduce the characteristic puff of snow stirred up by the muzzle blast. He was also known to keep snow in his mouth whilst sniping, to prevent steamy breaths giving away his position in the cold air.
(…)
The Soviets’ efforts to kill Häyhä included counter-snipers and artillery strikes, and on March 6, 1940, Häyhä was hit by an explosive[11] bullet in his lower left jaw by a Russian soldier, blowing off his lower left cheek. He was picked up by fellow soldiers who said “half his face was missing”, but he did not die, regaining consciousness on March 13, the day peace was declared.
[QUOTE=Szakalot;540679]go away, i thought you considered a machine piatol better than grandeur, which is all about flavour?
redeye is hardly grumpy[/QUOTE]
What does machine pistol have to do with grandeur’s ironsights ? You fail even at being an ass.
[QUOTE=Mustang;540464]A while back I suggested adding an option that allowed the crosshair to still be visible during ADS, especially so players with external crosshairs wouldn’t have an advantage, so I’d like to re-suggest that.
[/QUOTE]
This.
Just allow the crosshair to be visible all the time. I dont get why we gotta use extra tools to fight on common ground.
How is making grandeur’s ironsights pleasant to use not buffing grandeur ?
And it’s hard to make a case that hipfire grandeur is better than a machine pistol. You can reliably get headshots with machine pistol. Level 50+ players can’t reliably get headshots with grandeur, hipfire or otherwise. Even if they performed equally well, MP would still have an advantage: separate magazine. If you have to navigate some corridors, or an enemy ambushes you, machine pistol won’t eat into your rifle’s ammo. Really, selling grandeur’s hipfire as a close quarters advantage is bull**** when Vasili’s machine pistol negates it. Besides, if Vasili chooses any other primary he still keeps a machine pistol.
Come on, make one good point. Or even just a point. Your posts look like you turned your keyboard upside down and shook some filth out.
I’m tired of repeating myself. Your argument for not buffing grandeur (fixed ironsights is a buff, as discussed in this thread) is ‘flavour’. Yet grandeur being weaker than MP is against any reasonable ‘flavour’. If flavour was primary concern you would (I’d expect) have a problem with machine pistols being more powerful than a sniper rifle. You seem fine with that. So whats your problem with fixing ironsights again?
And again, RedEye is hardly a grumpy character, you obviously don’t play him. If you did, phrases like ‘WOOHOOOOOO’ and ‘at my signal… unleash smells!’ would make it apparent.
Good, maybe you will start listening to others. You’re notoriously bad at reading comprehension, or a troll, or both. You’ll make the world a better place [strike]when[/strike] if you shut up.
Your argument for not buffing grandeur (fixed ironsights is a buff, as discussed in this thread) is ‘flavour’.
That’s not an argument for not buffing grandeur. It’s an argument for buffing grandeur, just in a different way. I prefer the sights being improved without adding anything remotely resembling high tech, lasers or holographic sights. Red dot sight was invented in 1990’s, and Red Eye is visibly grey-haired. If that’s the way it’s improved, I will play him - I unlocked him, after all - but I prefer the simpler sights if they are made to work. Currently they don’t.
(…)
Yet grandeur being weaker than MP is against any reasonable ‘flavour’. If flavour was primary concern you would (I’d expect) have a problem with machine pistols being more powerful than a sniper rifle. You seem fine with that. [strike]So whats your problem with fixing ironsights again?[/strike]
Are you suggesting you’re commonly using ironsights for machine pistols ? Improving ironsights won’t make Grandeur better at hipfire. That’s an issue for another discussion.
It will be hard to make a ‘pleasant’ ironsight that makes the gun better to use due to considerably recoil. Think of any ironsight in the game, Dreiss is probably the least vision-obtrusive, add Grandeur recoil on top of that ironsight - it would still be clunky and hard to use.
On the other hand a lazer-sight doesn’t suffer from recoil in the same manner, because gunkick does not immediately hide the enemy from your view (replacing it with your weapon). It has been proposed by a developer; I’ll go with that, thank you for your contributions.
Literally made an account to just to say, YES, PLEASE.
As you said, “something being too awkward to effectively use shouldn’t be the balancing factor of a weapon really”.
Currently, the Granduer’s sights, while they are usable, are awkward and difficult to get a feel for right away. I simple dot sight, or something like what the AUG and SG553 in Counter Strike use would be ideal for this gun and the Dreiss.