The grandeur SR is a long range weapon, having the same range as the sniper rifles for what I see in-game, but, why it has such a huge damage falloff ? Making it a very weak weapons at distances
Grandeur if used as SNIPER RIFLE
If you don’t mind, what is the value of the damage falloff over range? I wasn’t aware it had one myself.
If you don’t mind, what is the value of the damage falloff over range? I wasn’t aware it had one myself.[/quote]
I don´t know the exact numbers but, if you can, try him in trainyard, now that he is in free rotation, you will nead maybe 6 or 7 rounds to kill a bushwacker or skyhammer, that saying if you land every shot
If you don’t mind, what is the value of the damage falloff over range? I wasn’t aware it had one myself.[/quote]
I don´t know the exact numbers but, if you can, try him in trainyard, now that he is in free rotation, you will nead maybe 6 or 7 rounds to kill a bushwacker or skyhammer, that saying if you land every shot[/quote]
I don’t think that’s true. I do know that there is some falloff, so occasionally the GSR will deal 39 or 38 damage instead of 40. Quite annoying at times.
If you don’t mind, what is the value of the damage falloff over range? I wasn’t aware it had one myself.[/quote]
I don´t know the exact numbers but, if you can, try him in trainyard, now that he is in free rotation, you will nead maybe 6 or 7 rounds to kill a bushwacker or skyhammer, that saying if you land every shot[/quote]
I don’t think that’s true. I do know that there is some falloff, so occasionally the GSR will deal 39 or 38 damage instead of 40. Quite annoying at times.[/quote]
It feels like a dreiss ar at very long distances, like from the spawn of the defenders to the spawn of thr attackers
If you don’t mind, what is the value of the damage falloff over range? I wasn’t aware it had one myself.[/quote]
I don´t know the exact numbers but, if you can, try him in trainyard, now that he is in free rotation, you will nead maybe 6 or 7 rounds to kill a bushwacker or skyhammer, that saying if you land every shot[/quote]
I don’t think that’s true. I do know that there is some falloff, so occasionally the GSR will deal 39 or 38 damage instead of 40. Quite annoying at times.[/quote]
That is one of the problems too, from 2 shot aura and sparks, to 3 shoot them
Hmmm, could you provide proof of this? I never really noticed it.[/quote]
For example, in Trainyard, I was shooting a skyhammer coming from the attacker´s spawn while I was in the defender’s spawn, it took me about 5 or 6 shoots in the body to kill him, but it should only took 3 for the huge range of the weapons
Hmmm, could you provide proof of this? I never really noticed it.[/quote]
For example, in Trainyard, I was shooting a skyhammer coming from the attacker´s spawn while I was in the defender’s spawn, it took me about 5 or 6 shoots in the body to kill him, but it should only took 3 for the huge range of the weapons[/quote]
That isn’t really what proof is by the way. I would suggest a video or a test with a friend on an empty server. Something like that is usually the best way to show something.
I could do the test but I dont know how to record a demo, I´ll just tell how much damage and shoots I needed
Hmmm, could you provide proof of this? I never really noticed it.[/quote]
For example, in Trainyard, I was shooting a skyhammer coming from the attacker´s spawn while I was in the defender’s spawn, it took me about 5 or 6 shoots in the body to kill him, but it should only took 3 for the huge range of the weapons[/quote]
That isn’t really what proof is by the way. I would suggest a video or a test with a friend on an empty server. Something like that is usually the best way to show something.[/quote]
I test it, it deals 80 to the head and 30 to the body
Way I see it the grandeur should have some damage drop off as it’s more of a battle rifle/dmr. The grandeur/Redeye is incredibly strong anyway.