Grandeur & PDP


(Tom2160) #1

These two weapons, especially the Grandeur are in need of a serious nerf as they require little skill yet have extremely high rewards.

These are the stats that I think that they should be nerfed to.

The PDP:
Body shot - 40
Head shot - 90
RPM - 135
Mag cap - 8

The Grandeur:
Body shot - 35
Head shot - 55
RPM - 180
Mag cap - 10

This is just my opinion. What are your thoughts?


(watsyurdeal) #2

So three headshots to kill a Red Eye or Skyhammer?

No, two headshots to kill is the Grandeur’s Bread and Butter, and the only Mercs who should survive that are Rhino and Thunder.

The gun isn’t overpowered, and to say it requires little skill to use implies you can just spam it and get kills, which you can’t, you actually need to tapfire the Grandeur from the hip. And ADS isn’t very smart since you move slower, the recoil throws you off, and with aimpunch you’ll have a hell of a time landing shots.

If anything, give the Grandeur falloff damage, have it start at 20 meters, and end at 40 m, with a max fall off damage of 75%. And then, change the headshot damage so it’s 1.8x, just enough to kill Fragger with two headshots, but it no longer insta kills Aura and Sparks with one.

THAT should be more than enough to tone it down, as for the PDP, just nerf it’s ROF even more, to 666. Then call it a day.


(neverplayseriou) #3

grandeur is even more overpowered than burst rifles are…


(watsyurdeal) #4

No, they’re not, just because it kills you does not make it op. You have to actually prove it with more than just personal opinion.


(Szakalot) #5

Grandeur definitely overperforms at high aim levels. autoshotgun with good hipfire accuracy and no falloff damage. headshot + bodyshot
to down almost all mercs ingame+ oneshotkill on 80hp mercs + 3bodyshot to get most mercs;
there are just no weaknesses to this weapon. and up close you can jump+hipfire spam and still get people down


(Dawnlazy) #6

PDP is not that bad, though it’s mostly because of how stupid the Grandeur and bolt-actions are. 35 damage Grandeur with better sights and 45 damage PDP would be a start.


(GatoCommodore) #7

because we need to sabotage high levels that can shoot good so they will be lowered on the same playing field as the people who use lesser damage automatic weapons for close quarter

lel


(watsyurdeal) #8

@Szakalot said:
Grandeur definitely overperforms at high aim levels. autoshotgun with good hipfire accuracy and no falloff damage. headshot + bodyshot
to down almost all mercs ingame+ oneshotkill on 80hp mercs + 3bodyshot to get most mercs;
there are just no weaknesses to this weapon. and up close you can jump+hipfire spam and still get people down

Actually it performs just about right, when you consider the fact that missing even one shot likely means you’ll lose a firefight.

Even if you use theory crafting like DPS calculations, those assume that the person using the Grandeur never miss. Guns like the M4 and Crotzni are far more forgiving for missing a couple of bullets, and don’t suffer such insanely high spread at close ranges. You have to tap fire the Grandeur, you can’t spam with it.

So when you factor all that in, the gun actually balances out, if you want to argue that the Grandeur shouldn’t one shot Aura, or should have some amount of fall off damage then yea, I would agree. But the Grandeur never came up in these conversations until recently, then people started band waggoning on the idea that it’s overpowered.

Reworking my previous idea

  • Headshot damage is about 1.9
  • Fall off begins at 20 meters and ends at 40 meters
  • Falloff is about 75%, so at max range the Grandeur will deal about 76-57 damage on headshot.
  • No more instant killing Sparks or Aura on headshot, and it will require more than 2 headshots to kill 120 hp or higher mercs at longer ranges. And require about 4 bodyshots to kill Skyhammer, Sawbonez, and Phoneix, while it will still take only 3 for Proxy and Sparks.

Hell even just adding fall off to the Grandeur period and not calling it a sniper rifle anymore would do a lot.


(everlovestruck) #9

@Szakalot said:
up close you can jump+hipfire spam and still get people down

up close you can jump+hipfire spam and kill 120hp mercs with a shotgun too


(Tom2160) #10

@everlovestruck But the Grandeur is highly effective at almost any range, unlike shotguns; therefore, it is OP.

@watsyurdeal The ‘tap fire’ skill you have to learn whilst using the Grandeur can’t be that hard considering anyone with a brain and average knowledge of the game can do amazingly well with it. Also the first shot is almost always accurate which means they could simply head shot you once and then finish you with their secondary if need be.


(watsyurdeal) #11

@Tom2160 said:
@everlovestruck But the Grandeur is highly effective at almost any range, unlike shotguns; therefore, it is OP.

@watsyurdeal The ‘tap fire’ skill you have to learn whilst using the Grandeur can’t be that hard considering anyone with a brain and average knowledge of the game can do amazingly well with it. Also the first shot is almost always accurate which means they could simply head shot you once and then finish you with their secondary if need be.

If they’re doing that well and they’re that stupid then maybe consider what you’re doing to get killed. Just a thought.


(watsyurdeal) #12

Also, if you really want to go the 35 damage route, then up the rof as well, to something like 205 rpm. So the ttk is about right, while also keeping the DPS balance you’re trying to go for.


(frostyvampire) #13

PDP shouldn’t be able to 1 shot. It should be 35 body, 70 head but with bigger clip size and maybe a tiny bit faster fire rate (but only a bit, not double or anything)

Grandeur only 55 damage on a headshot? Please don’t turn it into a toy gun.
3 headshots with a sniper to kill a 120hp merc seems ridiculous.
I don’t see why not keep the clip size as it is and make the damage also 35 body and 70 head


(AlbinMatt) #14

Does anyone know the SNITCH debilitate stats? I think the PDP shoukd be allowed one hit kill potential with the SNITCH debuff to make Aimee more viable. Grandpa Red shouldn’t have his arsenal be one shot machines since his smokes and googles encourages closer range engagements than the other snipers.

Working our numbers around these ideas would help us make a viable and balanced merc-weapon synergy.


(watsyurdeal) #15

It’s 25% damage, so the PDP headshots deal about 125-126, enough to one shot Skyhammer to the head.


(x3onn) #16

@watsyurdeal said:

@Szakalot said:
Grandeur definitely overperforms at high aim levels. autoshotgun with good hipfire accuracy and no falloff damage. headshot + bodyshot
to down almost all mercs ingame+ oneshotkill on 80hp mercs + 3bodyshot to get most mercs;
there are just no weaknesses to this weapon. and up close you can jump+hipfire spam and still get people down

Actually it performs just about right, when you consider the fact that missing even one shot likely means you’ll lose a firefight.

Even if you use theory crafting like DPS calculations, those assume that the person using the Grandeur never miss. Guns like the M4 and Crotzni are far more forgiving for missing a couple of bullets, and don’t suffer such insanely high spread at close ranges. You have to tap fire the Grandeur, you can’t spam with it.

So when you factor all that in, the gun actually balances out, if you want to argue that the Grandeur shouldn’t one shot Aura, or should have some amount of fall off damage then yea, I would agree. But the Grandeur never came up in these conversations until recently, then people started band waggoning on the idea that it’s overpowered.

Reworking my previous idea

  • Headshot damage is about 1.9
  • Fall off begins at 20 meters and ends at 40 meters
  • Falloff is about 75%, so at max range the Grandeur will deal about 76-57 damage on headshot.
  • No more instant killing Sparks or Aura on headshot, and it will require more than 2 headshots to kill 120 hp or higher mercs at longer ranges. And require about 4 bodyshots to kill Skyhammer, Sawbonez, and Phoneix, while it will still take only 3 for Proxy and Sparks.

Hell even just adding fall off to the Grandeur period and not calling it a sniper rifle anymore would do a lot.

I completely disagree that the weapon is not overpowered, but your ideas are not the worst. Falloff dmg and the weapon not dealing 80 headshots would be nice start to nerf it.

Also I don’t think PDP should be touched at the moment. If anything, bolt rifles, grandeour and the burst rifles should.


(watsyurdeal) #17

A weapon killing you doesn’t make it op, if anything people are confusing it with Red Eye perhaps a bit too good. But hardly op, I think of Thunder personally.


(Dawnlazy) #18

@watsyurdeal said:
A weapon killing you doesn’t make it op, if anything people are confusing it with Red Eye perhaps a bit too good. But hardly op, I think of Thunder personally.

Thunder = overpowered by excessive stats, easily fixed with some nerfs.
Redeye = overpowered by bad design, very tricky to balance.


(watsyurdeal) #19

Not really, have the ir goggles and smoke last long enough to fire off a clip. So about 4-8 seconds, then give him 110 hp. Done.


(GatoCommodore) #20

nerf vas and red eye hp and we should be set until the next
“Durr this merc is OP” outrage.