Gotta nerf those flash bang grenades.


(AKAMrSmiley) #21

[QUOTE=Breo;417848]

  • Same health as other classes or nerf the machineguns slightly[/QUOTE]

I think this is fine as is, considering what you have to give up for the slightly increased health and stronger guns by not choosing another class over assault. If I would tweak anything about assault’s weaponry it would just be the accuracy at long range.

Most people including myself are saying they’re too strong as they are now, allowing a player to cook the conc nades will just make it worse. As it is now I don’t really see a problem with how they go off anyways, it isn’t as long as regular nades so if you can throw them directly under someone it is almost impossible to get out of the conc nades area of effect which I am fine with because at the same time since they aren’t able to prime them if it isn’t thrown directly below me it is very easy to get out of it’s effect radius. I’d say main problem as most have already pointed out is how spammable they are and if you get pushed into one or are preoccupied with something else and do get caught in one all the negative effects it puts you in pretty much guarantees a kill right now.


(Mustang) #22

The request for cooking is not to make them more powerful, on the contrary I agree they need a nerf. It is instead because I wish for the throw mechanic for all grenades to be uniform, i.e. all cook-able or all non-cool-able, and of the two options cooking is my preference.


(Humate) #23

There needs to be a reason to choose concussive/flash over nades and vice-versa.
Flash/conc need to be in a ‘cooked’ state, or players would opt for nades every time.
Remember conc only gets you a straight up frag if previous dmg is dealt, nades dont need that.

That said without giving them a timer, it can be a bit too easy.


(Reacto) #24

Please don’t add any form of cooking of nades to the game. It makes killing people with nades so easy that it’s ridiculous. Know someone is in a small building? Cook the nade and throw it in the last second, and they won’t be able to do anything other than dying.


(.Chris.) #25

You can already cook regular grenades.


(Maca) #26

I have personally never been a fan of effects that severely effect your vision, hearing or movement. I’ve always found them… unfun. I would much rather give the soldier unique explosives like panzers, grenade launchers, self detonated projectiles, flamethrowers, which do the job of creating openings and destroying defenses and suppressing the opponent. They would just do it with intimidation and damage, not by paralyzing him or his senses.

And actually, the concussion nade could be the “base” for many of these weapons (conc nade launcher) because they aren’t necessarily meant to kill. So that they wouldn’t cause any vision/hearing/movement disadvantages, just damage on relatively large area but only dealing maximum of half health worth of damage.


(mortis) #27

I have no problem with the flashbangs as they are. I have found the dead-eye alpha player accuracy to be more effective against me than the flashbangs, tbh…


(SinDonor) #28

Flash bangs are okay, I’d like them to be decreased to just 1 per soldier with a slower refill rate.

My original post was complaining about the broken Concussion grenades, which also flashed and are not supposed to. I didn’t realize that they were broken and were on the docket to be fixed (flash effect removed).


(warbie) #29

Completely agree. They aren’t fun and go against the whole skill based shooter aspect of the game. I take no satisfaction shooting someone who’s blind or can’t move and find it frustrating being on the receiving end. Fine for random CoD spamming games but not something I’d want here.


(Shiv) #30

anyone else who got lucky with a respawn find the flash effects still lasted from the previous life?


(INF3RN0) #31

Yep it’s always like that.