Hi, could somebody please elaborate on this?:
gotomarker <targetname> <speed> [accel/deccel] [turntotarget] [wait] [relative <position>]
I know the basic gotomarker marker 100 wait, but I’m trying to give a chunk of debris a spin as it flies through the air, instead of just going there. Using a spline path and control splines looked better(arcing), but using setrotation and/or faceangles to spin it didn’t work. it would execute the faceangles/then execute the follow path, or vice versa. So how do I use the [turntotarget]? thnx in advance.
Sorry, posted in wrong forum.