So beta is finally over and the game launched yesterday on PC/PS3 and today on 360. So, I can finally argue this point. We’ve been arguing about this amongst Brink players in GCI beta.
GCI at launch features:
5 Pre Made Classes - Pretty sure it’s five might be four as I haven’t played in a week
Custom Classes - combine movement abilities, skills, weapons, and body type into a class of your choosing
Movement Abilities - it’s more traditional than SMART, but features grappling hooks, gliders, roller skates, spring shoes, etc.
Class Skills - invisibility, etc.
4 Maps
2 Objective based game modes
Character Customization - play dress up to about the same degree as Brink
2 Factions - Batmen(women); Jokers
Much shorter development time than Brink
$15 Price Tag
The only features Brink had over this title at launch were: Challenges (like a tutorial; GCI technically has a tutorial level as well), Audio Logs, player distributed buffs, 4 more maps, and 4x the price. I could also easily agree that maps in Brink are larger.
Anyone else puzzled by this?