Got shot trough wall


(henki000) #1

Type of Bug:
Bullet orbit bug
Description:
Sometimes bullets fly trough wall. Enemy shot from under the bridge, I tried to take cover.
Video / Screenshot:

Steps to reproduce:
When taking cover.
Result:
Leads to more evasive tactic to avoid bug shots.
Expected result:
Bullet should have hit to wall or bounce.
Reproduction rate:
Almost every match/map.


(Press E) #2

This could be just lag, that happens a lot. Or that part of your body was still visible around the wall, even though it seemed like you were protected.

Just try to keep mobile, works better to dodge than crouching anyways.


(ZGToRRent) #3

Dirty Bomb has low tickrate, update rates and huge lag compensation, that’s why you are getting hit behind cover.


(henki000) #4

[left]@ZGToRRent

I wouldn’t say 60 HZ is too low. I hope they will make something to lag compensation, if there is any.

BTW, here is my current connection stats:

I get usually 40-60 ping on EU servers. I play from Finland.

@STARRYSOCK

You are probably right. But I’m quite confident that performance could be better. I think it has been better, but ofc it just might be my own illusion. Mobile tactic works, but it could easily lead to squad segregate. In my opinion, it might cause players to play solo rather than team.[/left]


(henki000) #5

[left]Here is another interesting shot. This one came from chappels mg.

I couldn’t get proper cover this time, but it shows unreliability of final shot.[/left]


(ZGToRRent) #6

[quote=“henki000;c-223581”]@ZGToRRent
I wouldn’t say 60 HZ is too low.][/quote]

Have you made netcode analysis? How you know servers are 60 hz? :stuck_out_tongue:


(henki000) #7

@ZGToRRent

“Our servers run at 60hz, needs to be higher for the faster-paced nature of Dirty Bomb.”
-SmoothUK

https://www.reddit.com/r/Dirtybomb/comments/4nfkne/server_tick_rate/?st=j0hffm4w&sh=fa8fb92f


(PorkyPerson) #8

I believe this has more to do with the shooter’s latency than the bullet receiver’s.

It seems funny, but I’ve felt this go in both directions where I’ve killed someone who was probably behind a wall on their end and the other side where I see the blood from a whole load of shotgun hitting someone, but they don’t take any damage.


(SnakekillerX) #9

It is the shooter’s latency as Porky stated. If they have 500 ping but from their point of view they DID shoot you dead, then its going to take a little while for that to update to the server (because of the 500 ping) but you still die. While good ping can give you an advantage when popping a corner, bad ping can give you that same advantage against someone else.


(henki000) #10

Lets bump this. Is there anything to do with this?


(AlbinMatt) #11

@henki000 said:
Lets bump this. Is there anything to do with this?

http://imgur.com/a/TSsPN

That looks more like lag probably. And why is Sawbonez giving birth to a blue cylinder?


(Blackclaw_) #12

If you have an old router or hub based network they can have trouble identifying (With new broadband systems) where a packet needs to go and therefore stalls and takes longer, this causes other packets to back up “Behind” the problem packet and do not get sent, you get a temporary lag spike that you might not notice if you are still receiving packets, this depends on the type of router/hub you are using. However i would be surprised if that was the case.


(henki000) #13

@Blackclaw_

I have vdsl2 connection and optical fiber. ~10Mbps. I quess its quite old and worst of all its only option here. Unless I want to replace copper wiring to fiber optics. I think my fiber reach only to curb. I haven’t find any problem in other multiplayer games. I get 13-14 ms ping in speedtest.net. Strange I have 14 ms now, but week ago 13ms latency… I tested my ping to google and got 19 ms without a loss.

My modem is: TW-EAV510v2
Cheapest I could find. I have to ask my neighbours what they get, they use commonly zyxel here. But I think 140€ modem + free internet is nonsense. So I got my Telewell for 40€ and took the free stuff. In theory it might be a problem, I have to sometimes restart my modem or refresh IP.


(Blackclaw_) #14

Its not necessarily the physical connection that you have, its more how the information is sent along the wires to the DB servers. A router determines the path a packet (Of information) to the destination. A hub acts like a router but in a LAN (Local area network) and determines where a packet goes within a LAN i.e to a router. A modem just converts from analog to digital and vice versa.


(henki000) #15

@Blackclaw_

Is there a way to test this stability to DB servers?


Problem still exist. This time I can be sure that there was less than 60 ping combat here.


(Blackclaw_) #16

@henki000 I dont think there is inside the game however i belive there maybe third party apps for windows that do such a thing


(henki000) #17

@Blackclaw_

Read something from internet that gave me warning. There is propably ICMP protection, so long term ping/packet loss test and reliable data is compromised. I would really like to know how cyclic or shifty it is. There should be command like stat FPS, but stat PING? Then just record gaming and see what happens.

PS. Thank you very much for creating server in Stockholm. But this seems to happen even with 20-30 ping.