Got a few problems


(Rob3rt) #1

hello mates,
i got a few questions to the map i currently work on…

  1. Well, my doors are closing way to fast although i set speed (also tried to set time, closespeed) etc to a very low value in the entity menu. but its opening with a incredible speed though…(but i have one big gate in the map where i set the speed value, too and there it is working…)

  2. My bridge wont build up although i cant find an error in my code… Well, i might just post the code up, so you could have a look at it and find the mistake? (I´m far far far away from being as good as you pro´s :D)
    (In Radiant the connections between the building materials and the bridge are right, im pre sure here…)

// ============================================
// Allies Construct: The Bridge
// ============================================
Bridge
{
        spawn
        {
                wait 50
                trigger self setup
                constructible_class 3
        }

        trigger setup
        {
                setstate Bridge invisible
 
                setstate baumaterial default
        }

        buildstart final
        {
                setstate Bridge underconstruction

                setstate baumaterial default
        }

        built final
        {
                setstate Bridge default

                setstate baumaterial invisible

                wm_announce "The Bridge has been constructed!"
        }

        decayed final
        {
                trigger self setup
                setstate Bridge invisible
               
                setstate baumaterial default
        }

        death
        {
                setstate Bridge invisible

                setstate baumaterial default

                wm_announce "The Axis have destroyed the Bridge!"
        }
}
  1. I get some “wholes” in my map…Well its not really a whole, more a gap in the terrain, where through you can see to the “ground” of the map…

Well here´s a screeni:

But in the GtkRadiant all is fine, it does exactly fit! And its not only on this one, there are more of this gaps. I dont know what´s the reason for this…

Thanks for your effort.
Best regards,
Robert


(Destroy666) #2

Hi,

  1. Which values did you try? Did you also try higher values like 300?
  2. Are you sure that you use the right targetnames and have good connections?
    Try again using this tutorial: http://www.pythononline.co.uk/et/tutorial27.htm

(Mateos) #3

To me it seems you just enable the visual stuff (Or materials nor Bridge). There’s the Build entity to enable as well, isn’t it?


(Rob3rt) #4

Well, the first suggestion of trying really high values was great :slight_smile: Thanks man! I didnt think i have to use that high settings :o

I will try the tutorial you posted, as soon as possible, probably on weekend when i have more time :slight_smile:

As for my 3rd question, of these gaps in my map. Has anyone an idea what this could be??

Regards,
Robert :slight_smile:


(Mateos) #5

You will have probably to move the vertice which is a bit up from the rest of the terrain, use V to drag vertices (Green dots in 2D view), use CTRL + TAB to switch the view, and drag. When you’ll hit one vertice it will be blue on 2D and 3D views to help you. You can as well drag it directly in 3D view, but sometimes it’s better in 2D view. Use numeric panel to decrease grid size, 4 is the default, 1 the lowest.

I also advice you before to select it and the ones around (Shift + Clic in 1.4), then do i (Invert selection), then H (Hide selection), so you’ll have a clear view of the spot. To make everything visible do SHIFT + H :slight_smile:


(KeMoN) #6

Reading sometimes helps Mateos :wink:

I ran into this problem also a lot during my mapping-time.

Well in some cases (not always!) it actually did work if you just created another brush. But In my experience the second quote helps better. If you use too low values on the terrain your brush is deformed too much in a certain way. For terrain adjustment I strongly recommend grid 3 to 6. You really shouldn’t use grid sizes below 3 for terrain creation!

[QUOTE=isbowhten;176394]
if you already tried “grid 2” or something other small grids then you mutated the brush too strong.
did you try to do it with a simple brush?[/QUOTE]

Other opinions are to use the “Brush-CleanUp” Tool which is integrated into the Radiant. In my experience it never worked but maybe I just used it in a false way.

[QUOTE=Gir;359483]
I Created a Copy of my Map, Opened SD Radiant and did a Brush Cleanup and saved, Open both maps in NETRadiant and Copied Over the Fixed Brushes, No more Holes and leaks.[/QUOTE]
Maybe that quote of Gir helps you a bit concerning the “Brush-CleanUp” Tool.

I can’t tell you which option does actually work best because sometimes one helped sometimes another. Nevertheless I can ensure you that since I recreated the terrain with grid size 4 I didn’t run into that problem anymore.

Threads in which this issue is discussed:
SD-Thread #1
SD-Thread #2
SD-Thread #3

I’m glad if I could help you Rob3rt

Regards
KeMoN


(Mateos) #7

Whoops… At least it could help if he did not know about vertice dragging ^^’ I did not read under the pic >.>