Disclaimer: I’m commenting on my personal attitude and not on the game itself, this is just my gaming preference and relays what I like in a game and why Brink isn’t grabbing my attention and keeping me coming back for more. Long post alert! You won’t lose anything by not reading
I’m gonna be honest, my attention span has dropped substantially for games to a point where I’m getting bored quite quickly… I started suffering this with ETQW after a few years and it has transferred to Brink. When I’m on defence, and we have a good lockdown going on, I look at the timer and see we still have another 10+mins to defend for and I sigh. When I’m on offence, I get bored of the rinse/repeat lemming strategy on most pub servers and doing the same thing over and over wears on me… so by the end of a long haul map I’ve generally had enough and quit.
I think this is why I like QL (CA specifically), mindless fast paced, quick action rounds. I think RtCW appealed to me even more than Q3 due to the simple objective maps, that were non-linear and you could push straight for the jackpot if you want instead of being forced to complete objectives in order. With linear objectives on an 8v8 server, you’ve got 16 players at objective A, then 16 players at objective B, then 16 players at objective C etc. Sure the maps are large, but you’re forced to single points of the map each time, and this convergence is just disorganized.
Non-linear RtCW style had some strategy, on defence it was a choice of settling back to cover the primary objective and allowing the alternate quick routes/spawns to fall to the enemy, or push to hold the quick routes but risk someone slipping by to the main objective. Offence was ignoring the alt routes, hoping the enemy had some man power there leaving less cover at the main objective, but risking a longer journey back into the fight, or spending time to open up the quick route but leaving less time for the main objective.
It was fast, 10min rounds which had nail biting moments. The single main objective had meaning, and gave more diversity between maps… 1 map would be capture docs, next would be dyno the comms towers, or blow up a submarine. I personally prefer the focus on the single objective and fast paced gameplay on different maps rather than lumping several all in one map and having the rounds last 3x as long. The short maps switches things up frequently and keeps it interesting, but again that’s just my developed ADD attitude to games.
If I could have 1 wish for gaming, it would be that RtCW made a massive comeback. I don’t want a new version, or fancy stuff added… for me it was perfect the way it was, and possibly a fight for 1st place for my perfect team based fps game. The maps were great, the mods were great, the community was great, comp play was great and kept close to pub play. I think it was this greatness that made people despise Wolfenstein even more.
Apologies, that was completely random and had no baring on any discussion. I’m just trying to convey why Brink isn’t holding my attention, and possibly why it isn’t holding other peoples either.