So, randomly, but usually when high ping players join, DB on my end becomes unplayable, that is, weird stuff starts happening.
For example, one single shot from blish taking out 80 hp dmg. Or dying from a FRIENDLY C4 on the objective (that i didn’t plant). Or, as it happened in the last match that motived me to make this post, two undead skyhammers that were just standing like this, and twitching their arms:
Now this wouldn’t be so bad, id laugh the more ridiculous ones off, but this mostly manifests in me taking amazing amounts of dmg extremely fast, and doing almost none to the enemy back.
Ive lost 140hp as Fragger from 2 hits by Dreiss and they weren’t even head-shots. An enemy oneshot me with a kukri light attack (swipe) while i was playing nader.
I also get hit while in cover, while well behind walls, or even before i get to the source of dmg, like this stokers fire, that i saw and tried to avoid, but it took off my full HP before i touched it:
On the other hand my weapons will do reduced dmg, sometimes single hits dont count, even though i get a hit marker and/or sound. Like today i threw a molotov at the EV (yes i know the EV can “eat” it if you hit it wrong, however, this wasnt the case) it did just 100 dmg, and then it just stood there, burning under an immobile and almost intact EV.
This all is happening while i have low ping, 20-60 depending on the server. And i dont have similar problems in other games i play. Verdun relies heavily on good connection, no problems there. War Thunder, even has connection info displayed, again no problems, ping is good and packet loss is a steady 0%.
It appears im not the only one as well, people are complaining about the very same issue here:
http://steamcommunity.com/app/333930/discussions/0/1474222595313432333/
So is this a known issue? Any fixes planned?
And are there any console commands for more detailed connection info? Like packet loss? I tried the standard unreal engine ones, but no luck…