Yes it is a problem because suddenly you can’t rely on airstrikes even in their extremely limited use that they have already. Airstrike also takes as much precision to drop as a grenade. And the counter? Press a button and immunity mode while sitting behind a EV. You have plenty of time to hit that button.
You’re saying you cannot counter airstrike? Between good communication and awareness you can avoid them just fine. It is a chance to knock opponents out of cover or off the EV for a few seconds. Give them a counter and the ability is almost useless because there is now a hard counter.
What else would this ability counter? Artillery? Grenades? How are you going to have an ability that does one specific thing and not have everyone call it UP?
Hard counters like that are just dumb and don’t take skill, barely take awareness because you have more than ample time to activate it, and really just go against the grain of a FPS. You shouldn’t be able to counter an entire ability without even trying. And come on, is this supposed merc carrying around a magical bubble that makes him immune to explosions? Sounds like something that better fits in a MOBA like LOL/DOTA/HOTS. I don’t even think those games go that far in terms of hard counters.
I don’t think hard counters are a solution to class stacking. Character limits are far far more viable. I think it is going to head that way regardless. How are they going to possibly balance GL without making it suck. In 8v8 a couple spammer practically break the game on some maps. Is the answer AOE invulnerability ability? No.




