Good luck with Nexon


(Protekt1) #81

Yes it is a problem because suddenly you can’t rely on airstrikes even in their extremely limited use that they have already. Airstrike also takes as much precision to drop as a grenade. And the counter? Press a button and immunity mode while sitting behind a EV. You have plenty of time to hit that button.

You’re saying you cannot counter airstrike? Between good communication and awareness you can avoid them just fine. It is a chance to knock opponents out of cover or off the EV for a few seconds. Give them a counter and the ability is almost useless because there is now a hard counter.

What else would this ability counter? Artillery? Grenades? How are you going to have an ability that does one specific thing and not have everyone call it UP?

Hard counters like that are just dumb and don’t take skill, barely take awareness because you have more than ample time to activate it, and really just go against the grain of a FPS. You shouldn’t be able to counter an entire ability without even trying. And come on, is this supposed merc carrying around a magical bubble that makes him immune to explosions? Sounds like something that better fits in a MOBA like LOL/DOTA/HOTS. I don’t even think those games go that far in terms of hard counters.

I don’t think hard counters are a solution to class stacking. Character limits are far far more viable. I think it is going to head that way regardless. How are they going to possibly balance GL without making it suck. In 8v8 a couple spammer practically break the game on some maps. Is the answer AOE invulnerability ability? No.


(INF3RN0) #82

Guessing you never played ETQW and used the oppressor shield to block airstrikes then? It was what I’d consider a counter to the ability, and it took it even further to the point of blocking projectiles and gun fire. You could even spam the shields as well. I did take into account that xT has much smaller maps which is why I think a long c/d aoe isn’t crazy to suggest at all. Then again it was pretty seldom that any oppressor had enough battle sense/ reaction time to deploy the shield in order to save themselves or their teammates from an airstrike- and I never once heard anyone complain about it ruining air strikes either. Maybe you didn’t make that connection until I pointed it out though.

That said, air strikes are questionably UP in xT by comparison. They pretty much have to be otherwise people would complain they were too effective- and then stacking would be a problem. Give some mercs the ability to counter another’s abilities to some situational extent and every airstrike that gets a kill doesn’t need to be complete luck. Still don’t just use airstrikes as the exception because there’s plenty of other abilities that don’t function the same way. And realistically do you think anyone is going to over-saturate counters to just one ability? At most you’d have a 1:1 or 1:2 ratio, unless someone was trying to stack a single merc archetype in which case you might do the same. At which point you’d still have to time your counters and outgun them…


(shaftz0r) #83

just to kind of steer this back on topic, read this tonight, and really just kind of wondered why nexon was chosen at all. i want to be positive in the choice, but what would hold you back from using steam? they seem pretty flexible in their approach to devs


(INF3RN0) #84

To be honest this thread didn’t really have a topic, but I do agree that steam would have been really beneficial. I can’t imagine that it would be any worse and any f2p steam game get’s a lot more attention than it deserves many times.


(shaftz0r) #85

good luck with nexon was the topic :stuck_out_tongue:

the market exposure alone would justify any hoops they would have to jump through, not to mention a well established friend network ectectect


(Bloodbite) #86

Is it just the cost of server infrastructure? Steam is just the storefront, the delivery mechanism for client data… but the actual game-play servers!?!

Question is, as far as what we’ve seen so far from Nexon, does it still justify going with them rather than taking a bit longer and at more of an expense to implement SD’s own (Warchest or whatever) system? Particularly through Steam?

So far with the lack of activity I’ve seen thus far when I’ve tried logging on to track down a beta match (which, granted is infrequent), and the lack of Australian servers (a direct cause for my infrequent desire to bother checking in now)… I would lean towards saying the non-Nexon route appears to have held far more promise while the current situation… things seem incredibly stagnant.


(Kendle) #87

I’m guessing the reason for the hook-up with Nexon is because SD decided building a system to handle micro-payments for in-game goodies was going to be too expensive, and Nexon already have that, but at the moment it just seems as if the whole thing has stalled. I’m sure as we get nearer a final release the attributes that Nexon bring to the table will become more apparent. I’m just a little sad that SD felt they weren’t able to realise their initial ambition, to be both developer and publisher and not need to rely on anyone else.

As for the other things being discussed in the last few pages, I’m with Inferno, I’d rather certain classes have abilities to counter (at least in part) the abilities of other classes.

I’m against limiting classes or mercs because I know from experience that if we, the community, were able to do that we’d abuse the privilege. We’d end up taking stuff out simply because we don’t like it, as opposed to taking out the stuff that needs to be removed just to make the game work. Besides which it becomes a downward spiral, limit class A because they’re OP, then limit class B because limiting class A makes B OP, then limit class C because … well you get the idea.

I don’t know how SD are going to do it, I have serious doubts they’ll be able to do it, but aiming for a natural balance via abilities and counter-abilities seems a worthwhile target to aim for IMO.


(AsKo_) #88

[QUOTE=Bloodbite;483631]Is it just the cost of server infrastructure? Steam is just the storefront, the delivery mechanism for client data… but the actual game-play servers!?!

Question is, as far as what we’ve seen so far from Nexon, does it still justify going with them rather than taking a bit longer and at more of an expense to implement SD’s own (Warchest or whatever) system? Particularly through Steam?

So far with the lack of activity I’ve seen thus far when I’ve tried logging on to track down a beta match (which, granted is infrequent), and the lack of Australian servers (a direct cause for my infrequent desire to bother checking in now)… I would lean towards saying the non-Nexon route appears to have held far more promise while the current situation… things seem incredibly stagnant.[/QUOTE]
im pretty sure theyre not able to get out of this anymore.
xt is way behind its actual potential and to be honest the only thing thats holding it back is nexon, i was disappointed when the deal with nexon got official but i gave them a chance and yet they failed just like i expected them to.
i would like to have a statement about the coorporation with nexon so far but that wont happen


(Protekt1) #89

[QUOTE=AsKo_;483651]im pretty sure theyre not able to get out of this anymore.
xt is way behind its actual potential and to be honest the only thing thats holding it back is nexon, i was disappointed when the deal with nexon got official but i gave them a chance and yet they failed just like i expected them to.
i would like to have a statement about the coorporation with nexon so far but that wont happen[/QUOTE]

In what way is nexon holding back SD from making xt meet its potential?


(shaftz0r) #90

the stigma that nexon has created for itself in this industry, and its only being reinforced in almost every aspect (except for server stability imo. theyve done an alright job so far, but im sure that’s much more because of SD than anything else). You also cant say enough about how large steams digital market is. Unless you’re 12, theres no reason to even know about nexon, except for terrible games you’ve heard about


(bishy) #91

I feel like Nexon/Sabinas replies are just generic bull****.

Example - They say they’re not getting Aus servers at the moment due to lack of player numbers in that region when there’s tonnes of aussies with keys that are wanting to play. We would have enough to populate 2 servers if we coordinated a day to get on. It’s obviously just an excuse.

I’ve seen heaps of posts from her on the Nexon forum like this. Disrespect.


(Protekt1) #92

Sure I guess they have a bad name. But I am not certain nexon is fairly blamed for everything regarding that.

Still, I regard that as a small thing in the long run.


(Kl3ppy) #93

The main issue I have with Nexon atm is, that they are not able to set up a proper forum for months. Also its a shame that they are not able to get Aussie servers running. They need to fix this asap!


(Finko) #94

Alomost 2 months passed scince cbt starts, and they still can’t fix it :confused:


(Kl3ppy) #95

I dont know what the issue is, but it cant take that long. I just needed 2 days to screw the relationship with my gf :smiley:


(Ruben0s) #96

2 days? Damn… I’m trying for two years to screw it up, but she doesn’t want to leave.


(Finko) #97

I need only two hours d:>


(Mustang) #98

Welcome back, thought we’d lost you for good.


(n4ts) #99

I can do it in 2 minutes ^^


(Kl3ppy) #100

Actually it wasnt my Intention to get rid of her :frowning:

But the good things are: 1) I didnt buy any xmas gifts for her --> money money money :slight_smile:
2) I have more time to play ath the evenings :slight_smile:

PS: I love this forum so much because verywhere you find off topic posts :smiley: