Exactly this, even if like 70% of posts are made by “newbies” that just aren’t as good like the guys who hit 200+ hours on this game, they still exist in large numbers.
Good game getting rekt by cheaters :/
@fuchsiaWin Well new update is today lets see what they got for us - i hope improved hack system or vote kicks - anything. Also see their servers are shiting again, buged, numbers wrong, connections lost -.-
@DadoPeja Oh cool, didn’t know there will be one! Btw do you know how to change my fkn name on this forum lol? I assure you I did not call myself: “fuchsiaWin” lol wth…
Its the problem with NEXON games. They are great so idiots love to ruin the fun of others. They will find every cheat and glitch to abuse the crap out of it. Same issue happening in Combat Arms. Unfortunately by the time NEXON patches a cheat the cheaters/glitchers already found an exploit. The only way to enjoy its with your own friends and clan members until NEXON can control the situation. Sad every good game has to deal with those low life.
[quote=“Amerika;18358”][quote=“Orikan;18353”][quote=“Amerika;18298”]Every game has cheaters. That’s a fact. It hasn’t changed for decades and won’t for decades more unless we all let BIG BROTHER onto our PC’s which won’t happen. Saying a game is being “ruined” because you saw somebody aimbotting would ruin every single FPS that has ever existed pretty quickly for you.
You can’t have perfect anti-cheat without mentioned BIG BROTHER. And even then it would only reduce significantly instead of eliminate. So calm down about it. Get some recording software. Nvidia ShadowPlay is quite easy to use if you have a somewhat recent Nvidia card. OBS is a free alternative. You can go to spec, record the cheater for a minute, upload it to YT (you don’t even need to edit or convert the footage) and then submit the link to Nexon support with the persons name. They will ban them within a day or two. I’ve already done this 4 times myself.
And what’s funny is I’ve only ran into these 4 people over weeks of games which probably numbers nearly a hundred games. That’s not too awful of a percentage.
Of course you could be one of those people who just want to call everyone who is actually good at the game a cheater. There are those types too.[/quote]
There will of course be hackers but it is disproportionate to think that an extreme surveillance-like program would be needed to fully combat hackers. We should not have to go to such lengths to pinpoint the hackers in order to have them removed from the game. I, for one, will not be spending any significant resources to do the policing of the game for the developers; it is THEIR responsibility. That is not to say that we cannot do our part in helping to curb what breached the filter.
What they can do for us to aid them is to add in a replay tool that allows us to trim it to the points where the offences were committed. They give us the means, we can lend a hand when able.
I want this game to be a worthy successor to Enemy Territory: Quake Wars, a game which I respect to this very day for the scale I could not remember since Battlefield 2142 Titan mode. There was only one extremely obvious hacker I ran into and he was even advertising the website where he acquired his hacks. It stings more because it seems that they are mocking the developers on just how trivial it is to cheat in the game for them. People have already raised concerns with the game’s handling because of Nexon’s association and the hackers are more than delighted to further destroy the game’s legitimacy.
The sentiment I am hearing is correct, they need to seriously improve their efforts against the hackers.
[/quote]
If you truly believe that then you do not understand what goes into making AC software and what goes into making the hacks that can circumvent such software. The only truly successful AC software that has been made in the last couple of decades were both VERY invasive to your PC. The reasoning is because the cheats that are being used can go around much less invasive programs.
Can the response time of the AC software be improved? Yes. But even that can be problematic (google why VAC bans in waves rather than immediately). The only other thing that SD can do is use their ECHO software to pinpoint players who are reaching scores too quickly at lower levels and then compare it to typical known good player scores on average and then put a flag on their account to be watched or just auto-ban. Then you might end up with false positives and other issues.
Also, rose-tinted glasses. I didn’t play Quake Wars but I did play ET. There were tons of aimbotters in that game too. PB had more tools to use for both server admins and they updated more frequently than XGINcode. And that’s another problem. If these pubs had proper admins on them they could instantly ban the player. We don’t have that control.
So yeah, you’re right in things could be better. But you have to understand the reality of how things work as not to get all upset when you see an aimbotter and declare the game as “ruined” like so many people tend to do.[/quote]
I heard that PunkBuster was considered to be an unreliable form of deterrence against the hackers but the most widely available service to combat the problem (which is probably why it is not used very often anymore. I forgot to mention that they do need to handle accusations carefully and adopt an evidence-based approach to dealing with the problem. The integrated replay system I suggested could address this. To stop the flood of replays, they should limit submissions to just 2-3 per week. The privilege to submit replays can be subjected to removal if it is being abused by people. It is a difficult system to implement but how can we best curb the hackers without breaching the privacy of your system so egregiously?
And no, I am not emotionally charged on this issue. I also possess very limited knowledge on how hacks are designed and claim nothing other than (of course, unreliable) fragments on how anti-cheat technology works. Care to suggest me some credible articles on how anti-cheat measures work? Is VAC the most reliable form of anti-cheat technology available?