goldrush sky shader


(dark-tim) #1

where can i change the goldrush sky shader?


(Ifurita) #2

make a new shader and copy the goldrush sky shader from ‘skies.shader’ (first entry)


(dark-tim) #3

:banana: thanks


(dark-tim) #4

this one?


textures/castle/sky_castle1
{
	surfaceparm sky
	surfaceparm noimpact
	surfaceparm nolightmap

	sky env/castle1
	cloudparms 256

	{
		map env/redcloudsa.tga
		blendfunc GL_ONE GL_ONE
		tcMod scroll 0.05 0
		tcMod scale 2 2
	}

	{
		map env/redclouds.tga
		blendfunc GL_DST_COLOR GL_ZERO
		tcMod scroll 0.05 0.05
		tcMod scale 1 1
	}
}

or this one


textures/skies/rf_nightsky
{
	qer_editorimage textures/skies/sky_1.tga
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_globaltexture
	q3map_lightsubdivide 512 
	q3map_sun	0.266383 0.274632 0.358662 40 350 75
	q3map_surfacelight 70

	skyparms full 200 -
	
	{
		map textures/skies/dimclouds.tga
		tcMod scroll 0.002 0.002
		tcMod scale 3 3
		depthWrite
	}
	{
		map textures/skies/dimclouds.tga
		blendfunc GL_ONE GL_ONE
		tcMod scroll -0.001 -0.005
		tcMod scale 5 5
	}
}


(EB) #5

textures/skies/sd_goldrush
{
qer_editorimage textures/skies/sky_8.tga
q3map_skylight 65 3
q3map_sun 0.3 0.3 0.45 60 35 45
nocompress
skyparms - 200 -
sunshader textures/skies_sd/full_moon2
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky

skyparms textures/skies_sd/wurzburg_env/sky 512 -


{	fog off
	map textures/skies_sd/goldrush_clouds.tga
	tcMod scale 5 5
	tcMod scroll 0.0015 -0.003
	rgbGen identityLighting
}


{	fog off
	map textures/skies/nightsky1.jpg
	tcMod scale 10 10
	blendfunc add
	rgbGen identityLighting
}

{
	fog off
	clampmap textures/skies_sd/goldrush_mask.tga
	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	tcMod scale 0.956 0.956
	tcMod transform 1 0 0 1 -1 -1
	// rgbGen identityLighting
	//rgbGen const ( 0.6 0.6 0.6 ) 
	rgbGen const ( 0.4 0.4 0.4 ) 
}

}

textures/skies/sky_goldrush
{
qer_editorimage textures/skies/sky_8.tga
q3map_globaltexture
q3map_lightimage textures/skies/n_blue2.tga
q3map_lightsubdivide 512
q3map_sun 0.3 0.3 0.45 30 35 45
q3map_surfacelight 27
nocompress
skyparms - 200 -
sunshader sun
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
{
map textures/skies/nightsky1.tga
tcMod scale 16.0 16.0
}
{
map textures/skies/vil_clouds1.tga
blendfunc blend
tcMod scroll 0.001 0.00
tcMod scale 2 1
}
}
There is loads of .shader file creation talk within these forums, just give it a Search.