where can i change the goldrush sky shader?
goldrush sky shader
make a new shader and copy the goldrush sky shader from ‘skies.shader’ (first entry)
this one?
textures/castle/sky_castle1
{
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
sky env/castle1
cloudparms 256
{
map env/redcloudsa.tga
blendfunc GL_ONE GL_ONE
tcMod scroll 0.05 0
tcMod scale 2 2
}
{
map env/redclouds.tga
blendfunc GL_DST_COLOR GL_ZERO
tcMod scroll 0.05 0.05
tcMod scale 1 1
}
}
or this one
textures/skies/rf_nightsky
{
qer_editorimage textures/skies/sky_1.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 512
q3map_sun 0.266383 0.274632 0.358662 40 350 75
q3map_surfacelight 70
skyparms full 200 -
{
map textures/skies/dimclouds.tga
tcMod scroll 0.002 0.002
tcMod scale 3 3
depthWrite
}
{
map textures/skies/dimclouds.tga
blendfunc GL_ONE GL_ONE
tcMod scroll -0.001 -0.005
tcMod scale 5 5
}
}
textures/skies/sd_goldrush
{
qer_editorimage textures/skies/sky_8.tga
q3map_skylight 65 3
q3map_sun 0.3 0.3 0.45 60 35 45
nocompress
skyparms - 200 -
sunshader textures/skies_sd/full_moon2
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
skyparms textures/skies_sd/wurzburg_env/sky 512 -
{ fog off
map textures/skies_sd/goldrush_clouds.tga
tcMod scale 5 5
tcMod scroll 0.0015 -0.003
rgbGen identityLighting
}
{ fog off
map textures/skies/nightsky1.jpg
tcMod scale 10 10
blendfunc add
rgbGen identityLighting
}
{
fog off
clampmap textures/skies_sd/goldrush_mask.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
tcMod scale 0.956 0.956
tcMod transform 1 0 0 1 -1 -1
// rgbGen identityLighting
//rgbGen const ( 0.6 0.6 0.6 )
rgbGen const ( 0.4 0.4 0.4 )
}
}
textures/skies/sky_goldrush
{
qer_editorimage textures/skies/sky_8.tga
q3map_globaltexture
q3map_lightimage textures/skies/n_blue2.tga
q3map_lightsubdivide 512
q3map_sun 0.3 0.3 0.45 30 35 45
q3map_surfacelight 27
nocompress
skyparms - 200 -
sunshader sun
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
{
map textures/skies/nightsky1.tga
tcMod scale 16.0 16.0
}
{
map textures/skies/vil_clouds1.tga
blendfunc blend
tcMod scroll 0.001 0.00
tcMod scale 2 1
}
}
There is loads of .shader file creation talk within these forums, just give it a Search.
thanks