goldrush.script - heh


(Irrelevant) #1

This is kinda offtopic, but anyway:

I was looking through the goldrush script file for some examples of stuff, and I came upon some rather curious comments. They’re rather funny, so I figured I’d post them here for your entertainment (just the commented lines, the others are just to give you an idea as to what’s going on):


...

tank
{
	
	...
	
	// stuck checking
	// digibob: since we cant return variables, just use bit 3 of accum 1 as a register... mmmm assembly...
	trigger stuck_check
	{
		...
	}
	
	...
	
	trigger stopcheck_setup
	{
		accum 1 bitset 6			// stop if we're stuck/no-one's pushing :)
		...
	}
	
	...
}

...

// digibob: ok, for once i'm gonna PLAN this one, so NOTHING WILL BREAK EVAR

...

truck
{
	...
	
	// wheeeeeeeeeeeeeeels. eeels. ls.
	trigger wheels_forward
	{
		...
	}
	
	...
	
	// barrier checking
	// digibob: since we cant return variables, just use bit 3 of accum 1 as a register... mmmm assembly......
	trigger stuck_check
	{
		...
	}
	
	...
	
	trigger stopcheck_setup
	{
		accum 1 bitset 6				// stop if we're stuck/no-one's pushing :)
		...
	}
	
	...
	
	trigger deathcheck
	{
		...
		
		//trigger truck tracks_stop		// truck with tracks? i don't think so
		
		...
	}
	
	...
}

...

// *********************************************
// *********** RUBBLE STTTUUUFFFF **************
// *********************************************

...

:fiesta:


(Fusen) #2

hmmm he likes talkign to himself then :weird:


Ford taurus picture


(Chruker) #3

I wonder if digibob is a Simpsons fan… mmmm donuts


(digibob) #4

That i am. Though i prefer futurama nowadays.

mmmmmmmmmmmmm unprocessed fish sticks.


(Wils) #5

If you think those are curious comments, you should have seen sock’s pole-dancing ones in Radar’s script…


(Irrelevant) #6

Don’t see 'em…

Damn. You just tricked me, didn’t you?

:banghead:


(Wils) #7

I removed them before we passed the script on to Activision for release :slight_smile:


(sock) #8

I tried to sneak in loads of em all over the place. Even had an extra objective on fueldump which nobody noticed for months!

Sock
:moo:


(Fusen) #9

I also read some of SD team’s et configs which were left in pak0 lol, what was the point of adding them?


Fzr1000


(digibob) #10

It’s kind of traditional for the developer + QA guys to have their configs inside the pk3s, it lets them instantly get their keys set up when they go to demos, etc.


(Fusen) #11

ahhhhh one of you has a nice cov stole my pants script anyway so I’m not complaining


Ford falcon (argentina) specifications


(neotic) #12

Off topic, but speaking of being published by Activision… and Splash Damage being a developement team… do you guys actually receive a sallary even with ET being released free? heh stupid question I know… just always had me wondering. oh and i got some new players for ya when i was drunk last night… :beer: :smiley:


(digibob) #13

Nah, we just forage in the bins of the pub downstairs, and sleep in the car park. It’s an experience.


(G0-Gerbil) #14

What’s the pecking order like?
Who gets first dibs on the bin and the nice parking spot under the tree?