glowing enemies, no smoke


(gst800) #1


[0220.30] Log: Log file open, 05/02/14 01:03:02
[0220.30] Log: Dumping BugIt data chart at 2014.05.02-01.03.02 using build 8710 built from changelist 33694
[0220.30] Log: MapName: OBJ_Victoria
[0220.30] Log: Description:
[0220.30] Log: BugItGo 2941.7178 -3076.3562 1831.3799 -1101 30163 0
[0220.30] Log: ?BugLoc=2941.72,-3076.36,1831.38?BugRot=-1101,30163,0
[0220.30] Log: —=== GameSpecificData ===—
[0220.30] Log: Log file closed, 05/02/14 01:03:02

Looking through shooterengine.ini i discovered this nasty TEXTUREGROUP bug.

On the attached screenshot you can see it in action, smoke is almost transparent and all player models are glowing, really standing out from any other texture.

To reproduce it you need to:

  1. go into shooterengine.ini
  2. find [SystemSettings] inside it
  3. scroll down abit and find a bunch of TEXTUREGROUP_ settings
  4. select any group of textures you want to become ‘shiny’ and change its MinLODSize and MaxLODSize to 1

so to make enemies glow you need:
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

and to make smoke transparent you need:
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

Testing out different values i found out that MinLODSize=32 and MaxLODSize=64 is the lowest you can set before they are getting replaced by this glowing bugged texture.

Hope that helps, cheers