This is not only current patch’s thoughts. But mostly overal thoughts on why i think the developement has so much difficulties. I mean unnessesary difficulties.
Remember that february big thread by badman about new approach and communication?
that should have been a good step forward. but unfortunately it was not entirely what i’ve expected.
And i realy think that it is nessessary to improve this aspect.
- SD, you get so much rage about maps for a very-very long time. And i honestly thought after that february thread, that now we could have started a real work together. With constant dialog about concrete, precise parts of the maps - whats good and whats bad. with tonns of suggestions, and dozens of versions, constantly improving the layout and feel and flow of the maps. Well, this may seem strange, but it is exactly how maps are becoming a classic awesomeness in other games. and they usually dont have THIS amount of testers.
but what did we get?
focus testing on the same non-changed maps for several monthes.
and a poll about what maps do we like?
Is this it? seriously? Is it all you realy want to gain from dedicated and somewhat devoted players, who clearly know what they need from a map?
2, Plz give us more info, on what you guys currently do and most importantly where are we on a bigger scale plan. Honestly, not because of only curiosity - i dont like being a blind rabbit. I want to know what you want from me and why.
For example focus testing is a nice idea. but it seems it is not used properly. it is not the time for focus-map testing.
-i suggest to make a Movement/gunplay/net code focus testing.
On a small/medium primitive map.
Since we have new core mechanics came out - long jump and still very raw wall jump.
This is much much better to test them out on a small shooting maps where all ppl do is fight, using some boxes, primitive bridges to dodge with new moves. and to shoot. I think duel rules are always good for this, and also small 1 area domination map. so that there will be attacking and defending there.
-i suggest to make blockout focus testing. i mean Anti asking about DOme opinion…ok, but where the majority of players can play? VIP server? does the majority know the pass or how to vote map? nope. I myself know only the pass to the server. and have no idea how to votemap there.
-i suggest to make a SPAWN SYSTEM focus testing.
*different spawn times to reduce meat grind.
*mb test some systems from the community.
-grenades focus testing
Overal:
i am here not to provide echo stats, but to give my thoughts. this is feedback, not just running around maps with my crap PC and 30-40fps.

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