Is it possible to have a target_speaker heard globally? By globally, I mean at the same volume throughout the whole map. I have a sound entity that is alerted when the documents are stolen. It is a target_speaker that plays an alarm sound on loop. But the sound only radiates so far from the actual speaker itself. Is it possible to hear this sound evenly throughout the map and at the same volume? The first thing I tried was checking global and looped in the entities window. This did not work. I also tried, nopvs, un-checking global, different range values, different volume values, etc, but I’ve had no luck. If anyone knows how I can do this, I’d appreciate any help. Thanks.
Global sound using target_speaker?
SSF-Sage
(-SSF-Sage)
#2
If you use the target_speaker in radiant, tick the box global. If you do it in-game, check the instrctions from LDR. (broadcast: global.