-game jk2, in case you want to know.
In my shader’s globals I have q3map_bounce
But it doesn’t seem to bounce anything. Do I change this to
q3map_bounce 1
or 2 and so on to enable more bounce passes, or do I need to add something like -bounce to my compile line to enable the bounce’ing?
On a second note, I’ve noticed Quake3 seems to handle lightmaps rather well, especially with Q3Map2 - but JK2 is a dirty dirty beast, my finest lightmaps get green and purple splotches. I exported the lightmaps, and they are 100% gray or whatever I told them to be - but in game, still render’ed green and purple, especially on white surfaces. Case in point:

I was able to get them out for the most part but still not to Quake3/RTCW’s clarity. I was able to get them out for the most part using phong-shading, but what else could I try?


