Hi,
Another problem: I’m trying to make my own glass, but glass has to be transparent offcourse, so I followed the following manual:
http://www.heppler.com/shader/shader/section5.htm#5
I made this shader (tielt.shader):
textures/tielt/glas1
{
qer_editorimage textures/tielt/glas1.tga
tessSize 64
qer_trans 0.2
}
But now it shows the all know orange-black texture. When I change it to:
textures/tielt/glas1
{
qer_editorimage textures/tielt/glas1.tga
tessSize 64
qer_trans 0.2
{
map textures/tielt/glas.tga
}
}
He shows the correct texture, but it isn’t transparent.
Can anyone tell me what I’m doing wrong?