Hello everyone
I am doing a terrain in EasyGen for import it into Radiant: I followed this tutorial:
So I downloaded the templates of E.T (200312)
I did what he said in the tutorial, but I can not see the textures in GTKRadiant, which I applied with the EasyGen palettes, I tried everything:
- I created a folder with the name of my map: base_secrete1
- I put the textures in (etmain / textures / base_secrete1)
- I added the folder in EasyGen
- I applied the colors to the terrain, after modifying it
- I press the EXP MAP button
- In alphamap:
filename: base_secrete1
To: C: Programfiles (x86) /G.T.K.Radiant/et.game/ETPack/etmain/textures/base_secrete1/terrain (I tried with and without “terrain”) - In MethShader:
Filename: base_secrete1
name: / textures / base_secrete1 / terrain
To: C:/GTK … / etmain / textures / base_secrete / terrain (I tried without and with)
Templates: wolfet
Name in which I exported my terrain:
-base_secrete1.map
I added “base_shader” in my
-shaderlist.txt, which is in and my / etmain / scripts folder
and in
-default_shaderlist.txt found in /GTKRadiant1.5.0/et.game/etmain
Here is my base_secrete1.shader:
Blockquote
textures/base_secrete1/terrain_0
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_brown3.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_brown3.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_gravel1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_gravel1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to1
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete/rock_grey2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete/rock_brown3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete/ter_moss1.tga
}
{
map textures/base_secrete/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1to2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map textures/base_secrete/rock_brown3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map textures/base_secrete/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_2to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_brown3.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete/rock_brown3.tga
}
{
map textures/base_secrete1/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_base
{
nopicmips
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}
I do not know what to do ! could someone please help me !?
Cordially !
PS: Sorry if I’m not in the right forum!