GKTRadiant / EasyGen textures problem


(Young Fox) #1

Hello everyone
I am doing a terrain in EasyGen for import it into Radiant: I followed this tutorial:

So I downloaded the templates of E.T (200312)
I did what he said in the tutorial, but I can not see the textures in GTKRadiant, which I applied with the EasyGen palettes, I tried everything:

  • I created a folder with the name of my map: base_secrete1
  • I put the textures in (etmain / textures / base_secrete1)
  • I added the folder in EasyGen
  • I applied the colors to the terrain, after modifying it
  • I press the EXP MAP button
  • In alphamap:
    filename: base_secrete1
    To: C: Programfiles (x86) /G.T.K.Radiant/et.game/ETPack/etmain/textures/base_secrete1/terrain (I tried with and without “terrain”)
  • In MethShader:
    Filename: base_secrete1
    name: / textures / base_secrete1 / terrain
    To: C:/GTK … / etmain / textures / base_secrete / terrain (I tried without and with)

Templates: wolfet

Name in which I exported my terrain:
-base_secrete1.map

I added “base_shader” in my
-shaderlist.txt, which is in and my / etmain / scripts folder
and in
-default_shaderlist.txt found in /GTKRadiant1.5.0/et.game/etmain

Here is my base_secrete1.shader:

Blockquote
textures/base_secrete1/terrain_0
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_brown3.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_brown3.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_gravel1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_gravel1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to1
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete/rock_grey2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete/rock_brown3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete/ter_moss1.tga
}
{
map textures/base_secrete/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1to2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map textures/base_secrete/rock_brown3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map textures/base_secrete/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_2to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_brown3.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete/rock_brown3.tga
}
{
map textures/base_secrete1/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_base
{
nopicmips
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}


I do not know what to do ! could someone please help me !?

Cordially !

PS: Sorry if I’m not in the right forum!


(KeMoN) #2

Hi there,
Unfortunately, I don’t have an exact idea of what the problem might be so I’m just throwing some things at you that you could try.

I noticed that occasionally you use textures/base_secrete/ and at other times you use textures/base_secrete1/. Do you have both folders with the respective textures?

You also said you “added the folder in EasyGen”. While for creating the terrain in EasyGen that’s correct, you should also add the folder in the Enemy Territory installation that you linked your Radiant. Otherwise, you won’t see the textures in Radiant. To do that, install the game and then go to “EDIT” -> “PREFERENCES” in Radiant.

I hope that helps. If not, please post again.

Happy mapping! :slight_smile:


(Young Fox) #3

Good evening! Thank you for your reply !
I just correct the “base_secrete1”, it has nothing to change …: /
And my EasyGen folder is in the same folder as etmain:

Blockquotetextures/base_secrete1/terrain_0
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_brown3.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_brown3.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_gravel1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_gravel1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to1
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete1/rock_grey2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete1/rock_brown3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_0to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/ter_moss1.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/ter_moss1.tga
}
{
map textures/base_secrete1/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1to2
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete/rock_grey2.tga
}
{
map textures/base_secrete1/rock_brown3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_1to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_grey2.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_grey2.tga
}
{
map textures/base_secrete1/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_2to3
{
q3map_baseshader textures/base_secrete1/terrain_base
qer_editorimage textures/base_secrete1/rock_brown3.tga
surfaceparm landmine
surfaceparm grasssteps
{
map textures/base_secrete1/rock_brown3.tga
}
{
map textures/base_secrete1/ter_gravel1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/base_secrete1/terrain_base
{
nopicmips
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}

Thank you ! I would like to advance, but for now, the software is against me xD


(Young Fox) #4

Ok, the textures can not be displayed in Radiant, they appear in game, once compiled


(ronboy) #5

Easygen creates visible terrain textures within that program, but Gtk Radiant displays terrain textures with the common/terrain texture until you go into the game to see the actual textures.


(Young Fox) #6

Hi !
Sorry I did not see your message
Yes, the texture appears in the game but not in Radiant, thanks for the accuracy :slight_smile: