Give pineapple juggler another use.


(doxjq) #1

If you can’t change it, add something else to it. Like Guardian Angel. Didn’t that change a while ago? Originally I remember it being an audio cue for airstrikes only but then a few months later it was an audio cue + 20% resistance to airstrike damage.

@BananaSlug had a valid suggestion for Pineapple Juggler which was basically to either increase the throwing speed of items and/or increase the distance they can be thrown. Skyhammer could throw his ammo packs faster or further, Red eye could throw his smoke nade faster or further etc.

Just a suggestion. The perk needs something else added to it since they say they can’t take away the original use.

I put this in general discussion as I feel augment suggestions don’t get noticed enough in other threads, but feel free to move it if you want.


(Randomdeath) #2

I think maybe the hitbox for throwables could be increased a lot, so that you can hit maybe a few feet away from the actual item to knock it back. And then add being able to hit something if its already on the ground. But then adding a buff sounds good too


(watsyurdeal) #3

Personally I like the idea of it speeding up throwing animations. This includes cooking of nades, so we can nerf the cooking time in exchange for some if the radius and damage back.


(Dysfnal) #4

Give the original use to every merc by default, then completely replace the augment with something good (maybe you can spawn 3 seconds early for each spawn wave?)


(noobtia) #5

On weekend, I was playing Terminal with some cool guys. One played Fletcher. Suddenly he wrote to chat (talking to enemy): Did you really use pineapple juggler?
Me: Wow WTF? Someone uses it?
He: Yeah, I threw sticky, he hit him and I was dead

First and probably last time I see this kind of conversation.


(FalC_16) #6

actually this is how it is in other games as well, remember it in cod 4


(Herr_Hanz) #7

CoD 4 has the option to throw back grenades (not stickybombs though), but CoD has a perk which when used resets the fuse on the grenade. that might be handy against fragger nades that are usually cooked to explode just as they reach you.


(Melinder) #8

This perk was never going to be useful. My most used loadout on Sky had it, and from something like 60 hours of playing I’d never actually used it. To be completely honest I don’t even know how to use it, whether you press a button to throw something back or what. The fact that Fragger has to ability to cook grenades, and that stickies are able be blown up pretty much instantly makes it nearly impossible to make use of it.


(terminal) #9

They changed it so all you have to do is hit it with a melee now


(Scav) #10

I was thinking the same…like, what are you gonna juggle back? Nades? Cooked. Stickies? Blown up. Medpacks? Now that would be popular in pubs! There is just no legit use of it, only gimmicky schenanigans.


(Dysfnal) #11

I went into an empty server with one of my friends, and TRIED to use it, to no avail, officially the most useless augment in DB


(watsyurdeal) #12

Just going to throw another idea out there, spawning with your ability ready to go. But that would Skyhammer hella broken.

So I’m leaning toward the faster throws and cooking


(Rawr) #13

It needs a total rework. I have over 1k hours in game and have never seen it used once.


(doxjq) #14

Why don’t they just make it so that using it requires no manual effort, like all other perks. They could simply just make it so that explosives coming towards you deflect themselves enough to not directly hit you, so you take lots of splash damage but just enough to survive the blast, or something.


(Dysfnal) #15

@Dox good idea, it would give Nader a legitimate counter, because charging her is not her weakness (martyrdom)


(Rawr) #16

In my experience (can’t speak for anyone else of course), charging a Nader is her weakness. My strategy is usually charging her, often causing her to panic and either shooting nades to no avail cause I’m too close, or trying to switch to her normal weapons, in which case I’m shooting and she is not. Once I see her health is low, then I start backpedaling and finish the kill from a safe enough distance. But you are right, its not exactly a counter, more of a strategy. :stuck_out_tongue:


(KUST__LunarTM) #17

This would effectively ruin impact nades, which is what Naders SHOULD be going for. Imagine if there was a perk that gave you full protection from being stuck by Fletcher’s stickies by making them bounce off onto the ground. That’s just way too OP and quite simply unfair to the Fletcher who is trying to land sticks. Same principle applies here.


(Dysfnal) #18

@KUST thay is precisely why it should be, after all, bomb squad basically nullifies proxy mines


(SaulWolfden) #19

I honestly like this idea, faster throwing of items would indeed make it much more useful, less delay since it’s sped up. Also would make my gold Proxy card even more useful and I think one of my Silver Red Eye cards has it. I mean technically you should be masterful at handling anything thrown with the implication you could juggle it, so why not your own gear?