you guys know about beckhill our lord and saviour the always hitting one right?
it made other melee weapons (except bat) feels useless.
how about adding Traits to the melee weapons?
- Stilletto Stillnotto hittinggu yourr enemies will be given cripple effect when you heavy attack with it. making your opponent cant sprint for 0.5 second.
- Beckhill Masterknife will be given armor piercing effect deals more heavy damage (+10) to mercs with higher than normal health (mercs that has more than 120 base health) but deals lower hit rate when trying to heavy attack lower health mercs (mercs that has less or equal than 90 base health)
- Kukri Sword will be given parry ability when attacked by enemy melee weapons (parry cancels the animation and deals no damage to enemies)
- Katana will be given an option to seath the sword and run faster (same speed with using beckhill while sprinting until sword is unseathed
(the unseath and seath animation have 0.5 sec and 0.8 second animation. Phantom seathing his katana wont cancel his cloak)
i think this could be a great addition to your normal erryday knifes…
).