give me one sound reason


(Up&Down) #21

I bet your the type of person who wanted the $200 for going past GO when sent to Jail in Monopoly…


(Szakalot) #22

[QUOTE=Happymonster;320758]i havent seen any good reason so far

-the carrot argument i can understand in wow because spending more time in wow means spending more cash, u dont do that in brink
-it discourages testing skills/setups so u cant carefully make a setup,without going through a tedious grind every time u want to change 1 skill
-u already have to level to 20 so its not that u get everything from the start and even at lvl 20 u only get 20 points so u cant use everything at the same time

anyone else?[/QUOTE]

i dont see how its such a big deal. there are only 5 lvl 20 unlocks, the rest you can redistribute freely; and easily.


(wolfnemesis75) #23

So that you are not Respecing every single time you play. That would be lame, imo. The game is meant to make you make some important decisions about your character and playstyle. And imo is mostly for if you make a mistake early on with an ability choice.

Sooo much whinning about this game. It is meant to be challenging. I am so glad that a game company finally had the balls to release a game like Brink that actually promotes teamwork and challenge. No tactical nukes, remote controlled bombs, and Choppers that auto kill after a kill streak.

And zero gold guns. Yippy!


(Bakercompany) #24

Ding Ding Ding! What do we have for him Jonny?

Exactly that, to artificially extend playing time.

Thats why it takes freaking forever to get anywhere in WoW.


(Happymonster) #25

im just looking for a good reason coz im baffled why someone would actually put this in a fps game
and its not like they just forgot something or accidently put this in.Someone sat at his desk and thought: hey lets put this in! Yea cool! but ehm what for ???

so far the only serious people are saying: its because you have to carefully make important decisions about your character

but im thinking eh? is this a rpg?

So that you are not Respecing every single time you play. That would be lame, imo.

lame? why? so u can enjoy different play styles?


(iezza) #26

I Have one character as a medic and i like it that way. i Do not want to try a new class with him as hes my wuvvly medic. So i make a solier, engineer and operative Player and mixx up the Body types. if u want to try operative fully you have to feel how it feels like leveling up through the operative ranks. I.E Feeling how the level 2(rank) ones feel like not just getting rank 4 to start with as thats Lame


(reallyneedtowarnyou) #27

I’ve come to warn you that ManGiraffeDog, a horrible deadly marauding godless killing machine, is coming to destroy humanity! You need to RUN AWAY!
Here’s a picture of the monstrosity:


(Farlong) #28

Because Brink is all about customization! …apart from the permanent choises. (for some reason) Scars, tattoos, face, voice and loss of points if you ever find out you made a mistake.

Yeah, I see no good reason to not allow full re-customization for your character. Its no fun playing for hours only to spend a point on a useless ability of discovering all the class choises were for a class you found out you don’t like. And the loss of a point can put you at a disadvantage against players who have that extra point.


(weeschwee) #29

what is bfbc2’s? what is guildwars’s? what is cod’s? what is ff7’s? what is bioshock’s? what is global agenda’s?

i too think it’s a bad idea. it seems strictly there to extend the game’s life. however, this is the wrong way to extend a game’s life. also, choosing skills carefully shouldn’t be influenced by a penalty. it should be influenced by the player wanting the most out of his or her character. splash damage made this game highly customizable, but it sure seems to hate experimentation between this and not being able to change stuff during or even between games.


(Tope) #30

Wow at all the people who feel they’re entitled to everything without having to put in any work whatsoever.

Newsflash, it’s not to artificially extend play time. It’s to keep idiots from jumping all over the place, based on what someone else happened to kill them as the match before, without any repercussions. That “artificial extension of play time” would be the option to create a new character.

Someone has obviously never played an rpg that predates WoW, because WoW is the fast food of rpg’s.

The self entitlement attitude coming from the console generation of gamers is astounding.

Edit: If you want to complain about how much experience is required to regain that level as a soldier or operative, that’s one thing. But to complain that your actions have consequences is something else altogether.


(Farlong) #31

If you have played the game, you should know that you can’t change or allocate abilities mid-game. The same goes for weaponmods, bodytype and appearance.

The penalty for changing anything is to leave the game, change and then come back.
Allowing re-custimization of skills would not change anything, as players can now leave a game, select another character and re-join the game.


(Tope) #32

[QUOTE=Farlong;321235]If you have played the game, you should know that you can’t change or allocate abilities mid-game. The same goes for weaponmods, bodytype and appearance.

The penalty for changing anything is to leave the game, change and then come back.
Allowing re-custimization of skills would not change anything, as players can now leave a game, select another character and re-join the game.[/QUOTE]

Apparently you didn’t read my post very thoroughly before you hit the reply button, because I said the match before. Nowhere did I say they’re changing anything during matches.

Leaving the server to change anything about your character is annoying, but it’s hardly a consequence for ignorance and poor planning.

The current reallocation system promotes planning over picking whatever “looks coolest”, and should remain as such.


(Tope) #33

If there was free reallocation, then there would be no incentive to have another character. Just to point out the major flaw in your stance.


(Farlong) #34

Thats kind of my point. Instead of grinding 4 characters up to top level, you would only need one. There would be no need to customize a different character for each class.

Apparently you didn’t read my post very thoroughly

It seems I didn’t. My apologies.

The current reallocation system promotes planning over picking whatever “looks coolest”, and should remain as such.

And as it stands now, one misclick can be the end of your character since you’ve wasted a point and the only way to get a full set of points will require a new character.
It punishes new players for trying out new skills because if they find out that skill did not suit their style of play, they will have to start a new character to be able to get max points. This is the problem of it.
You can build a char to a class and spend all your points on that class tree, but if you find out it is not to your liking, you will permanently lose a point for every reset of your abilities.

But more importantly:
This counters explorative play with the skillsystem.
Gameplay would be much more dynamic if players could change everything on the go. If the enemies camped chokepoints, players could go light and find new routes around them. They could change weapons, builds and abilities to find new ways to counter their enemies.
Two teams continually evolving against the other teams tactics would really benefit this game and keep gameplay much more interesting.


(Happymonster) #35

well i think its the console noobs that want this rpgness not the other way around

and secondly i played quake 2 for 5 years and had the "same character"for all that time

and thirdly the careful planning people talk about bores me out of my skull,its pathetic compared to any rpg

So why enforce this on everyone? if u like careful planning u can still do whatever make 50 chars for all i care
Or go play a rpg this is a fps, which to me means jump in and play right away on a level playing field
not: level 4 characters so u actually can play all content and then u have to leave the server to switch omg how tedious and how uncompetitive

If people had played etqw they would know that in that game there was none of this,u had all weapons available and could switch to anything midgame and that game is supposed to be the predecessor of this and it had like 10 times of careful planning (ingame!) without this rpg stuff

makes me feel sad to even having to explain this