give an area a name


(Wezelkrozum) #1

How can i give an area a name. So That you can see where your fireteam is.

exsample:
coördinates: B,3 change in Main Gate


(nUllSkillZ) #2

As far as I remember it’s a feature of ET-Pro:
ET-Pro Forum


(Wezelkrozum) #3

ok thanks


(Flippy) #4

I think it’s done with func_location or target_location or seomthing like that…


(murka) #5

strange, i thought it was something to do with a .dat file that has coordinates and names.

okay a random map… bremen_b2 has a file named bremen_b2_loc.dat under maps.
it contains co-ordinates and names(some have @ at the end)

1699 158 128 "Alley"
1447 -52 128 @
-2103 -2141 128 "Allied Spawn"
-1666 -2144 128 @
-1765 -813 133 "Arches"
-2128 -786 128 @
-2094 -994 122 @
846 -1055 160 "Axis spawn"
534 -635 160 @

those few co-ordinates in each one seem to be too little, so i guess they relate to some box in the map.

edit:o, now i get it.


(DerSaidin) #6

You can do it with a location .dat file (theres plenty of examples around)

And I think you can also do it by placing name entities around the map. I haven’t done it that way though. I just go ingame and use b_debuglocations (or whatever that debug cvar is) then make the locations, save them, and put them in the pk3 (not as an override).


(antman) #7

It’s explained in the WolfWiki:


(Wezelkrozum) #8

i know how i can create a entity that’s called target_location but what is the key for give this locations names?