Gibbed before body hits the ground


(Valdez) #1

Not sure if this is a feature or a bug, but I do not think you should be able to gib someone before their body even hits the ground. Gives about zero chance for a revive.


(Bangtastic) #2

+1 Exactly


(Smooth) #3

The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.

How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?


(Valdez) #4

[QUOTE=Smooth;434848]The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.

How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?[/QUOTE]

Yeah I think immunity for the time it takes to fall-down would be a great idea. The way it is now just does not work, medics have no chance on the revive. Thank you for the reply Smooth.


(ImageOmega) #5

In addition what if a player is killed by a mine or grenade? Will that be an insta-gib? I’ve been watching some rtcw videos and it was quite fun to see a whole team turned into bloody flying gibs when they received a group panzer shot. Though I’d doubt gibs would go into this game since it will be free to play and appealing to a mass audience.


(MrFunkyFunk) #6

[QUOTE=Smooth;434848]The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.

How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?[/QUOTE]

That would be nice indeed!


(Evil-Doer) #7

[QUOTE=Smooth;434848]The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.

How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?[/QUOTE]

Sounds just about right :slight_smile:


(tokamak) #8

Yeah that would be better.The 0.5 seconds that is, if it depends on the rag-doll then it’s too much about luck. Someone could roll down the stairs with seconds of immunity like that…


(Breo) #9

I’m not sure if this is the same with this build but a while back I planted the charge and also put a mine near the object, the enemy engy walked over it and fly a few meters away in front of a medic, got revived and also disarmed the charge :rolleyes: I don’t think this should be possible.


(tokamak) #10

Sounds like a legit strategy to me :smiley:


(acutepuppy) #11

Prefect. Could lower the gib HP too, likely.


(INF3RN0) #12

I mean gibs are more important when the spawn times are longer. At the moment gibs only really matter in the moment, but not necessarily in the long run; ie gib the engineer so he can’t be revived to defuse. As to insta-gibs it’s a tough decision, but considering the nades in DB aren’t too spammy imo I think they would be ok to insta-gib. I don’t really know if I would want mines to do that though. Perhaps there will be a “hardcore” pub mode and then of course a comp mode with these values increased, thus making gibs more important.