Not sure if this is a feature or a bug, but I do not think you should be able to gib someone before their body even hits the ground. Gives about zero chance for a revive.
Gibbed before body hits the ground
The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.
How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?
[QUOTE=Smooth;434848]The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.
How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?[/QUOTE]
Yeah I think immunity for the time it takes to fall-down would be a great idea. The way it is now just does not work, medics have no chance on the revive. Thank you for the reply Smooth.
In addition what if a player is killed by a mine or grenade? Will that be an insta-gib? I’ve been watching some rtcw videos and it was quite fun to see a whole team turned into bloody flying gibs when they received a group panzer shot. Though I’d doubt gibs would go into this game since it will be free to play and appealing to a mass audience.
[QUOTE=Smooth;434848]The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.
How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?[/QUOTE]
That would be nice indeed!
[QUOTE=Smooth;434848]The body is ‘incapped’ while standing and damage still dealt while falling does contribute to player ‘gibbing’.
How do you feel about the body being immune for a short time (say 0.5s or however long the typical fall-down is) after incap to prevent this?[/QUOTE]
Sounds just about right 
Yeah that would be better.The 0.5 seconds that is, if it depends on the rag-doll then it’s too much about luck. Someone could roll down the stairs with seconds of immunity like that…
I’m not sure if this is the same with this build but a while back I planted the charge and also put a mine near the object, the enemy engy walked over it and fly a few meters away in front of a medic, got revived and also disarmed the charge :rolleyes: I don’t think this should be possible.
I mean gibs are more important when the spawn times are longer. At the moment gibs only really matter in the moment, but not necessarily in the long run; ie gib the engineer so he can’t be revived to defuse. As to insta-gibs it’s a tough decision, but considering the nades in DB aren’t too spammy imo I think they would be ok to insta-gib. I don’t really know if I would want mines to do that though. Perhaps there will be a “hardcore” pub mode and then of course a comp mode with these values increased, thus making gibs more important.
