The time it takes to gib someone is very low in DB, and could do with being increased, or rather the amount of damage it takes to gib someone should be increased.
I haven’t been playing Medic much lately so don’t know how Medics feel about it, but I’ve had a number of occasions where I’ve been killed right next to a Medic and even if he’d wanted to revive me he couldn’t because I was gibbed faster than he could get his de-fibs out. It’s rare to find a Medic who’s prepared to follow me around when I’m Engie or Soldier to keep me alive while I do the objective, but when it does happen it’s pretty pointless anyway because he can be close enough to touch me and still not be able to revive me before I can be gibbed.
In ET (ETMain) it takes 75HP damage to gib someone. ETPro increased this to 113HP, an increase of 50%. If DB’s damage to gib is similar to ET’s I’d suggest a similar increase. Either way it should take at least as many bullets to gib someone as it takes to kill them IMO.
