So, right now when we gib out players we get ammo packs (which is sweet, except it’s 15 entire, whole, full bullets). I do like the idea that there’s an incentive to finishing players off, but I think I’ve been inspired by the previous games (mods).
For some reason, when I gib a Medic, I actually expect to receive a health pack. Call me crazy, but I think since the incentive for killing medics beyond their ability to raise players should be increased a bit. It should reward players who gib them out with some health, since health is definitely at a premium in this game.
Personally, I know that when I actually manage to survive a firefight, there’s nothing I want or need more than more health… and since it should be a priority to target meds first (typically) why not have them drop some?
retsy also suggested having engineers drop an extra 'nade for their gibbing… and maybe just have field ops drop a full 30 pack of ammo.
Just a suggestion. What do you all think? Okay with 15 ammo per gib (is that right?) or should there be some variety?

We’re discussing gibbing from a distance when it’s not safe to prance up and introduce them to Stabby McStabberson 