"Gib" Rewards.


(amazinglarry) #1

So, right now when we gib out players we get ammo packs (which is sweet, except it’s 15 entire, whole, full bullets). I do like the idea that there’s an incentive to finishing players off, but I think I’ve been inspired by the previous games (mods).

For some reason, when I gib a Medic, I actually expect to receive a health pack. Call me crazy, but I think since the incentive for killing medics beyond their ability to raise players should be increased a bit. It should reward players who gib them out with some health, since health is definitely at a premium in this game.

Personally, I know that when I actually manage to survive a firefight, there’s nothing I want or need more than more health… and since it should be a priority to target meds first (typically) why not have them drop some?

retsy also suggested having engineers drop an extra 'nade for their gibbing… and maybe just have field ops drop a full 30 pack of ammo.

Just a suggestion. What do you all think? Okay with 15 ammo per gib (is that right?) or should there be some variety?


(DarkangelUK) #2

Isn’t the main incentive that an enemy medic can’t undo your handy work and bring him back to life again? We’re quite used to getting no drops for gibbing, this feels like a bonus tbh and probably will convince more people to give if they can make their ammo back for it.


(amazinglarry) #3

True… but part of my reasoning was, instead of just automatically giving out 15 rounds of ammo by default, why not make certain classes more valuable (and for different reasons). Because as you notice, 15 ammo is given out anyway… but really, to those who are still alive and low on ammo, 15 shots aren’t much. Not unless you’re hitting 40% + of your shots, and against players who can strafe…

Now obviously we could separately discuss how the amount of ammo given is too low (hello, thompson/mp40 swapping in ET???)… so let us discuss some options.

Edit: I would like to reiterate my ET comment to the (probable) dismay of SD. In ET you could swap out Thompson and MP40 smg’s… so that effectively left you with unlimited ammo, provided you killed people quick enough etc.

The ‘gib ammo drop’ seems to be promoting the same idea. So in this instance, why not give out some other things, that in certain/other instances are more valuable than ammo… ?


(DarkangelUK) #4

I don’t think it’s meant as a prize, I think it’s meant as an incentive to use 15 bullets finishing someone off as you’ll get those 15 back, so you don’t really lose anything. If it’s left uniform then you’re not weighing the pros and cons of what class you’re about to gib, some people may choose not to finish a medic off because they need to conserve their ammo, vice versa they may not want to finish a soldier off as really need health so they hunt down a medic to gib.

Slightly unrelated, I really hope they add different downed and gibbed poses soon, I waste too much ammo overly gibbing someone cos I can’t tell if they’re done or not.


(mitsuhiko) #5

Use your knife :slight_smile:


(amazinglarry) #6

Can’t say I agree there. It’s widely known (or at least, accepted) that a single ‘E’ (quick knife) will gib out a player… and they drop the 15 ammo anyway.

Yes, you can gib out players by shooting them, but there’s a significant disadvantage. A) Losing a ****load of ammo (currently) B) Giving away your position.

If you’re going to be close enough to them eventually to pick up the ammo pack, you’re way better off knifing them out.

I will grant you that maybe that had been an intention (I can’t speak for SD)… but to give a really bad analogy, it’s like saying “I’ll be over on Friday… but I’ll call first!” And instead of calling I just come over an knock on your door. Either way, you better believe I’m coming in.


(DarkangelUK) #7

I didn’t think the knife needed mentioning for its obviousness :tongue: We’re discussing gibbing from a distance when it’s not safe to prance up and introduce them to Stabby McStabberson :smiley:


(amazinglarry) #8

Yeah but… if you’re gibbing from a distance, you’re not getting the “drops”… right? Probably? Did I miss something?


(DarkangelUK) #9

Depends who you are, I gib from a distance so I’m not left exposed for any great period of time. Gib, drop, run over and pickup without stopping. At the end of the day though, I’m gibbing so he can’t be revived, I’m not gibbing for the ammo drop… again that’s just a bonus to me that I’m neither here nor there about.


(amazinglarry) #10

No doubt there is a time and place to gib from a distance, or sacrifice oneself for a gib (melee or range)…

But right now the mechanics are (gib = ammo pack of 15). Whether it’s thought about, utilized or not… it’d be cool to see some variety/specialization with the potential incentive, no?


(DarkangelUK) #11

I guess, since it’s technically a bonus then I suppose anything is a bonus, be it ammo or health pack. What about mixing things up even more and you get say ammo or HP for a bullet gib, or a 15clip and 15hp drop for knife for your troubles?


(Mustang) #12

TBH when I got my first blood and saw ammo drop I thought, “Perfect, this is exactly what I’d wished would happen.”

So for me I love it just how it is, ammo only, nice and consistent.


(SinDonor) #13

I like amazinglarry’s idea though. I get why the 15 round packs are dropped, so it makes up for the 15 rounds you might spend gibbing them instead of using the knife. But I think different drops per player type would be a cool, unique thing to DB.

I like the med kit idea, but I dunno what you’d drop for the other classes…


(EnderWiggin.DA.) #14

I kind of like Larry’s idea too. It would be worth a try if possible.
Probably well known, but if you can manage to gib by shooting the head it’s only about 6 rounds I think. Maybe 4 if you use the pistol. This was in the previous build.


(tokamak) #15

Dear diary,

Today I agreed with Darkangel, exciting times.