I have in-game footage of every freeze I got in a Stopwatch match. 30 minutes of it, no audio (Plays.TV is caput)… Sorry, not worth uploading.
I have it better because the spikes doesn’t last one second, unlike Intel/NVidia users, but still enough to get me killed, miss my jumps or screw my aim.
In order to confirm my findings, invoke the console and type in
stat unitgraph
and watch for green spikes that will coincide with a game freeze.
Share your results by posting a video.
[color=“lime”]Green = CPU core processing
Gold = GPU core processing
Blue = Draw(?)
Red = UE3 process execution
EDIT:
You will discover that it’s not the server causing the spike. It’s client side processing.