hey, finally after 3 - 5 faults and ****, I managed to get the ghillie suit ingame:
now for the shader question:
what should i use to get it alpha but still so you can shoot thru it, so it doesnt become a shield?
hey, finally after 3 - 5 faults and ****, I managed to get the ghillie suit ingame:
now for the shader question:
what should i use to get it alpha but still so you can shoot thru it, so it doesnt become a shield?
will try this one:
models/players/temperate/allied/cvops/ghill.tga
{
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm pointlight
surfaceparm trans
implicitMask -
}
problem solved:
So now I only have to make the “helmet” or whatever I should call it 
And a big thanx to backsnip for explaining a lot to me 
Heh, I was just about to ask for a prone sshot. That looks pretty damn good! Good luck on the ‘Helmet’ thingy 
Awesome work, keep doing what you’re doing!
Did you attach the ghillie to the existing body or did you make a completely new one?
I’ll think about it 
[QUOTE=eQuilibrium;403910]Awesome work, keep doing what you’re doing!
Did you attach the ghillie to the existing body or did you make a completely new one?[/QUOTE]
had to Make a new playermodel, seemed to be the only way to do it.
Thanx, looking forward to get it ready 
Thunder, The normals are quite ****ed up on the ghillie suit, use the “Recalculate Normals” tool in Q3modeltool. If it doesn’t fix it, try to export your model from blender/milkshape using .md3 format, because LightRay3D does not import normals of .obj models!
Will look into it, wont be ready for release too soon anyhow 
working on an m14 for the third time 