ghillie ingame :D now shader question


(twt_thunder) #1

hey, finally after 3 - 5 faults and ****, I managed to get the ghillie suit ingame:


now for the shader question:

what should i use to get it alpha but still so you can shoot thru it, so it doesnt become a shield?


(Hawkpwn) #2

Cool Nice made! i think is nice made!


(twt_thunder) #3

will try this one:

 models/players/temperate/allied/cvops/ghill.tga
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}


(twt_thunder) #4

problem solved:




So now I only have to make the “helmet” or whatever I should call it :slight_smile:

And a big thanx to backsnip for explaining a lot to me :smiley:


(rorgoroth) #5

Heh, I was just about to ask for a prone sshot. That looks pretty damn good! Good luck on the ‘Helmet’ thingy :tongue:


(Mateos) #6

You make a snow version, and I marry you.


(eQuilibrium) #7

Awesome work, keep doing what you’re doing!

Did you attach the ghillie to the existing body or did you make a completely new one?


(twt_thunder) #8

I’ll think about it :slight_smile:

[QUOTE=eQuilibrium;403910]Awesome work, keep doing what you’re doing!

Did you attach the ghillie to the existing body or did you make a completely new one?[/QUOTE]
had to Make a new playermodel, seemed to be the only way to do it.

Thanx, looking forward to get it ready :smiley:


(eQuilibrium) #9

Okay. Model looks great :slight_smile:


(BackSnip3) #10

Thunder, The normals are quite ****ed up on the ghillie suit, use the “Recalculate Normals” tool in Q3modeltool. If it doesn’t fix it, try to export your model from blender/milkshape using .md3 format, because LightRay3D does not import normals of .obj models!


(twt_thunder) #11

Will look into it, wont be ready for release too soon anyhow :smiley:
working on an m14 for the third time :smiley:


(acQu) #12

Looking good. Portfolio available ?


(twt_thunder) #13

portifolio? no…
mod page? yes : here