I am trying to mod the zoom and gfx for fg42, but look like the sniper rifles use the same gfx? How can I do fg42 separately?
I found this in gfx_misc.shader
gfx/misc/reticle
{
nomipmaps
nopicmip
{
map gfx/misc/reticle_eq.tga
blendfunc filter
}
}
gfx/misc/reticlesimple
{
nomipmaps
nopicmip
{
map gfx/misc/reticle_eq.tga
blendfunc filter
}
}
gfx/misc/snooper
{
nomipmaps
nopicmip
{
map gfx/misc/reticle_eq.tga
blendfunc GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_COLOR
}
}