Getting seriously sick of BS shots


(Cep) #1

Before I start my rant, I have to say I can be quite a patient guy. I mean I really don’t mind being on the losing team, just as long the game has been good, been fair. Hell even if I end up switching sides on a 6v3 to at least make some balance and get hammered I don’t really mind.

And I will honestly congratulate players who manage beautiful kills on me with bullet or blade.

[RANT ON]
However what’s really beginning to piss me off lately, is the bull**** shots.

I’m getting really sick and tired of firing several shots ADS at someone top of torso/head and being rewarded with no damage only for some f’iing ****ty little SMG managing a hip fire one shot kill, every f’ing time.

Take for example tonight.

I’m a medium body type using Rokstedi.

We are playing CC and I am sat at metal ridge by the gate. I see a light body type operative with a tampa comes running along, I have the drop on him, he hasn’t seen me and I have a clear line of fire from an elevated position just above him. I fire once, hit no damage, I fire twice, hit small damage, I fire again, hit small damage, I fire again, hit half damage.

By this time the guy has seen me, he comes around the base and up the stairwell, I jump down in front of him, fire from the hip this time, point blank at chest, I miss??!?!?!

He shoots once…

No head shot…

No nut shot…

Once…

…and I am dead.

W…T…F??

So OK I guess, lucky right?

No, no… its only the beginning. A new server and a new map this time hanger.

In the open I see a light body type running towards the plane area. I am behind him, he hasn’t seen me, I throw a grenade towards him, I shoot him ADS twice back of the head/upper torso. First shot, hit no damage, second shot hit damage. This time the guy spins around… but wait he has no ammo, he switches gun…

I fire again, hit with damage and get within melee range, I knock him down, the nade goes off by his head. He takes damage… I fire at him whilst he is down, one, two, three shots from the hip. They all hit but he takes no f’ing damage, and get this!

He gets up, he fires once…

No head shot…

No nut shot…

I’m dead.

W…T…F???

Again, new server, new people, new map. This time Resort.

I am defending the comm hack obj on the side alley with the crates. A light body type medic this time runs towards me.

Tap, clean ADS shot… the blood splatter indicates a head shot… but no! He keeps running having only taken a third damage, I fire again… bang another hit to the top torso/head…no head shot but this time next to no damage taken off… I fire again, same story.

By this time the guy is getting in amongst the crates, he fires once with a belgo… BAM half my health vanishes. I jump up onto the crate in front of me since he is hiding behind it trying to avoid another shot from me.

I fire to the head… bam… nothing

I fire again to the head… bam… nothing

At this point he is climbing up to the top of the crate I am sitting on, BAM BAM BAM from the hip… no damage, no damage, no f’ing damage.

He looks up, fires once…

No head shot…

No nut shot…

I am dead

W T F???

And these arent even the best ones!!!

Again new map, new server, new people.

This time its reactor. Im Sec and we hold the top balcony from the hack objective. A light body type comes round the base of the stairwell, runs over my mine, takes damage to about half way.

I come to the top of the stairs, ADS at him, bang, hit no damage, bang hit slight damage.

He gets up, he takes another shot from me no damage. I throw a grenade which he shoots!!!

He gets knocked down again, still fing alive!!! Shoots from the ground with carb 9.

… bang

…One shot

… No head shot

… No nut shot

… I… am … dead…

W T F??!?!!?!?!?

There are many more occasions like this lately and I am starting to actually get so frustrated with the game that I sometimes wonder about quitting. Its really ruining it for me lately.

I don’t mind good, skilled shots. I don’t mind the odd lucky shot. What I do mind is this BS where I have the drop on people, fire first several times at close to medium range ADS, and they take little to no damage and then one shot kill me.

Since I am an engi my gun is always buffed so I just simply cannot understand how the f’ing hell a light body type with a crappy little SMG manages to one shot kill, every bleeding time. :mad:

[RANT OFF]

Needed to vent this and I am surely not the only person who has experienced this but whatever changes have been made to tweak the PC version. Please undo them, its really beginning to tick me off.


(Jimmy James) #2

Could it be possible that it’s lag? What’s your internet connection like? Sometimes on servers with high pings I’ll be shooting at someone but they aren’t actually standing where I see them. Also, this could explain the one-shot kills, they may be squeezing off a bunch of shots but the game isn’t rendering them.

Just a thought,
JJ


(Cep) #3

I don’t play on servers above 50 ping usually so I do not believe its a lag issue. Heck its not even like they have adrenaline boost…its just BS.

Since the DLC I would say this has been happening pretty much every night I play and its pissing me off.

I get the drop on someone who hasnt seen me. I use a heavy MG or AR with ADS and hit them several times. They simply take little to no damage, whip round with the crappy SMG or pistol, fire from the hip and one shot kill me.

The worst is the guy who not only took a nade to the head but also three ADS shots and 3 hipshots when I melee’d him to the ground. Just getting up and killing me with one shot… ridiculous

And if like you say James it is the server not rendering the other shots they may have fired its just simply the fact that a light body type should not be as tough as they seem to be. Especially when I have the drop on them.

I wouldn’t be bothered so much if we ran into each other and duelled and they managed to hit me luckily or not but its every damn time I ambush someone lately I get killed from crap like above.


(BiigDaddyDellta) #4

I have this problem alot, ill be shooting away and then “uhg uh uuuuuh!” Dead AND no incap!? Why what the hell. I think that downed fire is glitched because ever since I put it on my characters they all have very few incap expiriences.


(Hot-Wire) #5

Maybe it isn’t a glitch.

My guess on how downfire works… is that whatever damage you take when you are alive that is over your total health value, gets transferred over to your health when you are down and in need of a medic. Downfire significantly decreases this amount of health you have.

Maybe someone shot you point blank with a double buffed shotgun while you only had half health left. That’ll definitely bypass the down state and lead to instant bleedout.


(BiigDaddyDellta) #6

ALTHOUGH! Yesterday I did something amazing on reactor, I ran out into the area with the hole in the floor being chased by seven members of the opposite team (im a badass medic and they hated me lols) I tossed a grenade high up on a wall so it bounced behind me wall jumped the corner with two jumps slid when I hit the ground spun shot the grenade and knocked them all down and blasted them all to death, BAM! Took out seven people. It was awesome.


(BiigDaddyDellta) #7

[QUOTE=Hot-Wire;367823]Maybe it isn’t a glitch.

My guess on how downfire works… is that whatever damage you take when you are alive that is over your total health value, gets transferred over to your health when you are down and in need of a medic. Downfire significantly decreases this amount of health you have.

Maybe someone shot you point blank with a double buffed shotgun while you only had half health left. That’ll definitely bypass the down state and lead to instant bleedout.[/QUOTE]

This always seem to happen with lights. They have smg’s and I believe that your health starts over from incap or your total health would show it its a new circumstance.


(Hot-Wire) #8

Why would your total health show it? There is no life bar when you are downed… however it is obvious to see that having down fire, decreases this health.

I think my theory is sound, since it does back up why sometimes you get instantly bled out, especially by buffed shotgun users.


(Dormamu) #9

On the “no bots, just 100% scots” server, was lag Cep, HUGE lag (also great people there, love the server, bla, bla). I got killed by One shot as a medic buffed up and with Kevlar :smiley:
Side Note: “About using Rokstedi, firing from hip (while strafing) the first 2 shots are pinpoint accurate, after that i need to wait like 0.5-1sec, 2 shots accurate then is spraying, i use Rokstedi, for med+long range and with IS (when i don’t use IS or in close quarters is 50/50)”.
I’m with you on this problem, as i changed the server, with 46 ping and still got killed by a headshot (a Kalt :frowning: ), with improved life buff, full health and medium body type.
I really need the demo recording, to solve this mystery :\ . HALP!!!


(Cep) #10

Hi Dormamu,

Lol yeah actually the OCB server was actually quite fun until it lagged up but hey :smiley:

Fortunately I didn’t actually experience my rant issue on this server, just a few of the ones after it. Couple this with the issue of not being able to join servers that are supposedly within 40 ping and have available slots and Brink is beginning to really grate on me lately.

If we had demo, that would be awesome since I could record and show SD exactly why this is just ridiculous.

A light body type should never ever be able to take the kind of punishment I was dishing out, regardless of buffs against a heavier body type its just infuriating.


(burawura) #11

I think it is lag; even on the most stable servers I sometimes get weird gameplay issues that sound like that. Last night I was killed from behind a corner by seemingly just 1 or 2 shots; that was lag for sure (and that was on a 50 ping server). Overall the netcode seems good in Brink but lately I have noticed it happening more often, too (since the DLC).


(Kurushi) #12

I find I think I’ve been one shotted but really they’re firing more than I think,I just don’t hear/see all the shots

I get the odd insta death but nothing bad at all. Hit reg and netcode have always been good for me in Brink (lucky me eh)


(Cep) #13

Well OK, lets say it just happens that every time they shoot, the server insta-lags and I do not see all 7 shots they fire at me point blank. At the end of the day, they should not even be standing to actually do this don’t you think?

I mean I fire first, I hit first, I hit several times, so why do I not get rewarded with a kill? I’m not hip shooting when I open up, I am taking aim and firing.

I mean the guy who walked over a mine, got shot whilst down several times, gets up and then shoots a nade should be dead. End of story don’t you think? But no the guy shoots from ground, kills me, gets up and carry’s on as if nothing happened.

Same with the guy who not only gets shot three times in the back of the head, gets smacked to the ground, nade goes off at his head, gets shot a further three times… he should be dead, right? He should certainly not have the physical ability to stand up and fire a burst of shots to kill a fully buffed, fully healed opponent?

However this just keeps happening lately.


(wolfnemesis75) #14

Sounds like lag. Bad connection to me. Remember, the DLC all of a sudden added tons of people (free weekend) and some new players as a result. You may have been spoiled/used to low latency do to low player count.


(Stormchild) #15

I second this. Lately I have ditched medium to play more with heavy and light bodytype.

My conclusion : light bodytype is so overpowered… or maybe it is heavy that is underpowered, or more likely the way weapons are balanced. In any case, lights with SMG’s are kings and that is a shame.
Then when you finally get to put one down, he proceeds to downfire your face when you’re too busy being happy you just survived the encounter, despite being the heavy guy who should soak up damage.

There is definitely something to tweak here, but hey touch the light+SMG combo and you got all the so-called pro/competitive scene coming at you because that’s the only thing they play most of the time.


(wolfnemesis75) #16

[QUOTE=Stormchild;367860]I second this. Lately I have ditched medium to play more with heavy and light bodytype.

My conclusion : light bodytype is so overpowered… or maybe it is heavy that is underpowered, or more likely the way weapons are balanced. In any case, lights with SMG’s are kings and that is a shame.
Then when you finally get to put one down, he proceeds to downfire your face when you’re too busy being happy you just survived the encounter, despite being the heavy guy who should soak up damage.

There is definitely something to tweak here, but hey touch the light+SMG combo and you got all the so-called pro/competitive scene coming at you because that’s the only thing they play most of the time.[/QUOTE]
Heavy is a style choice. And must be more cautious of health. Maybe make it so they heal/regenerate health faster, not have more hit points. They still are big targets. Which brings me back to style choice. Like wearing sunglasses at night. :cool:


(FrankieGodskin) #17

OP is not experiencing lag. OP has skill. Problem: ridiculous recoil and spread on ARs, little-to-no recoil or spread on SMGs. Guns reward pray-and-spray and punish timed shots and accuracy. Hurm.


(FrankieGodskin) #18

Being able to shrug off cortex bombs and mines is a heavy boon as well.


(Hot-Wire) #19

At full health every body type can survive 2 cortex bombs.


(Cynix) #20

This game was designed for the light class. To be honest, I’m not even sure why they included the medium and heavy classes. The SMART system is a fundamental part of the game, but the light class is the only class that is really able to utilize it effectively.

little-to-no recoil or spread on SMGs. Guns reward pray-and-spray and punish timed shots and accuracy

Little-to-no recoil or spread on SMGs? Have you ever even used an SMG in Brink?

Also, spread definitely does not reward accuracy. If you want to reward accuracy, you reduce spread. You cannot compensate for spread except by praying and spraying.