this thought started due to Pixel thread about underground-mappo.
http://forums.warchest.com/showthread.php/41318-Underground-first-objective?p=507844&viewfull=1#post507844
so the thoughts are:
- hacking doesnot demand you to stand right at the object.
- but hack-speed depends on the distance to the object.
- you can check, whether you already close enough to hack, but getting your hack device, and check your connection (like we do with wi-fi signals at the strip clubs)
- enemy team knows that you have started hacking, and also enemy team knows how fast you hack (that means how far you are from the object) - via hack-speed warning color.
this type of object can realy give a push to the map-layout geometry near the object.
-the object room can be large, with hiding places, that are far from obj - safe, but slow.
-there could be secondary objects, that prevent you from getting too close to the object(you still can hack, but very slow) - fences, doors. suicide lemming poisened rooms, that allow you to finish the hack in a self-killing heroic i-pad run!
your thoughts??