Getting back (and updating) the Hack objective-type.


(Glottis-3D) #1

this thought started due to Pixel thread about underground-mappo.
http://forums.warchest.com/showthread.php/41318-Underground-first-objective?p=507844&viewfull=1#post507844

so the thoughts are:

  1. hacking doesnot demand you to stand right at the object.
  2. but hack-speed depends on the distance to the object.
  3. you can check, whether you already close enough to hack, but getting your hack device, and check your connection (like we do with wi-fi signals at the strip clubs)
  4. enemy team knows that you have started hacking, and also enemy team knows how fast you hack (that means how far you are from the object) - via hack-speed warning color.

this type of object can realy give a push to the map-layout geometry near the object.
-the object room can be large, with hiding places, that are far from obj - safe, but slow.
-there could be secondary objects, that prevent you from getting too close to the object(you still can hack, but very slow) - fences, doors. suicide lemming poisened rooms, that allow you to finish the hack in a self-killing heroic i-pad run!

your thoughts??


(PixelTwitch) #2

I actually like that distance based idea a lot!

If you was to show signal strength easily and clearly it could work really well.
I also feel that the Defenders should also have to hack the objective to reset the process but resetting the process should happen at half the speed that it does when attacking.


(Mustang) #3

Sounds like the hacking from Brink.


(Glottis-3D) #4

[QUOTE=PixelTwitch;507860]I actually like that distance based idea a lot!

If you was to show signal strength easily and clearly it could work really well.
I also feel that the Defenders should also have to hack the objective to reset the process but resetting the process should happen at half the speed that it does when attacking.[/QUOTE]
that could give a single left alive defender option not just wait for his respawning team, or just die from attackers, but to counter-hack and slow down the process.


(Glottis-3D) #5

i dint play brink that much. played it 10 hours, according to my steam id.


(BomBaKlaK) #6

In brink you need to put a device on it then you can hack from distance in the same way, the idea was fun but the engie can remove the device ultra quick.
So it turn in a Full hold most of the time.

I like the idea but without the device, a jammer can be a nice solution, if a new engie come in the area of hacking then he can jam the signal, and you need to kill the jammer to continue the hack or you need to kill the hacking guy to stop the hack. but when hacking or jam the signal you can’t shoot during using your PDA or something like this.


(Glottis-3D) #7

[QUOTE=BomBaKlaK;507873]In brink you need to put a device on it then you can hack from distance in the same way, the idea was fun but the engie can remove the device ultra quick.
So it turn in a Full hold most of the time.

I like the idea but without the device, a jammer can be a nice solution, if a new engie come in the area of hacking then he can jam the signal, and you need to kill the jammer to continue the hack or you need to kill the hacking guy to stop the hack. but when hacking or jam the signal you can’t shoot during using your PDA or something like this.[/QUOTE]
if that was in brink, then it is not exactly what i suggest.
i suggest hacking, that demands some additional tactics in both hacking and jamming process.

some additional thoughts"

-attackers can hide&hack mid fight if object is nearly hacked - thus messing with defenders.
-defenders can mine those hiding places, not only object
-defenders can jam ‘weak and far-away’ hackers, but they cannot jam ‘close and fast’ hacker, they need to kill him

just more stuff to do, more metaplay and tactics.
and what is more important, this demands very thoughtful maplayout near the object. where every single box matters.