Get rid of turrets and martyrdom!


(onyxMaker) #1

Martyrdom was never fun in Call of Duty, and it’s even less fun in Dirty Bomb, since a HUGE part of the gameplay is melee-finishing downed bodies as soon as they go down to prevent an opportunity for a revive. Splash Damage should replace the Nader’s martyrdom with objective specialist.

Turrets were never fun in Team Fortress and they’re even more annoying in Dirty Bomb since there’s no way to turn invisible and stealth behind them for an easy disable. Splash Damage should replace the Bushwacker’s turrets with the ability to dress up like dead enemies if you stand over them and steal their uniform, just like the covert ops could in Wolfenstein: Enemy Territory.


(Ghosthree3) #2

http://www.quickmeme.com/img/cf/cfe1e187cd5703d9d1513ae24937b4839e3a7f1c97972667f576b79a1b2874a6.jpg


(BanHammer) #3

Team Fortress 2 Turrets are absolutely fun. Especially when YOU WORK TOGETHER to take it down.

And the turrets don’t even go a 360.


(Mr-Penguin) #4

I don’t think Splash Damage is ever going to change any of the merc’s abilities unless it turns out to be ridiculously overpowered or useless. Nader is not a engineer, and Bushwhacker is not a recon merc. There are easy ways to deal with both of themercs you mentioned.

Nader- Don’t finish with a knife. Shoot instead. Avoid confrontation in tight spaces.
Bushwhacker- Don’t run right into the turrets, especially as a light class. Peek and shoot if you have 100+ HP. Approach from behind and knife it. Use explosive to take it out. Avoid crossfires between Bushwhacker and his turret.

Play smart, not hard.


(brawnyJester) #5

Martyrdom: Literally don’t run up to a dead nader

In high level servers I rarely get martyrdom kills

since a HUGE part of the gameplay is melee-finishing downed bodies as soon as they go down to prevent an opportunity for a revive

Actually it’s not and it’s context dependent. You’re not going to run up with your melee to gib every enemy thats on the ground.

I’ve seen idiots that get blown up by martyrdom once and continue to run up with their melee weapons to try and finish me off instead of using their ranged weapons which is fucking hillarious

It’s like they are incapable of learning from a repeated stimuli


(Backuplight) #6

Experience is the only thing against you right here it seems. Get killed by trying to knife a downed nader enough times and you’ll break the habit, turrets don’t insta-fire so just use cover and pop out, take a few shots, cover, etc. or you/someone on your team can use explosives.

No matter how “OP” people seem to think things are when they first see them, there’s pretty much always a counter. Learn it, use it, win.


(cornJester) #7

Let’s not adapt and learn to not try to melee downed Naders and shoot them instead. Let’s complain on the forums for them to remove it so I never have to adjust to anything.


(Serious Sam) #8

They actually do, but only if it’s tracking you while you run in a circle around it (you came at it from the front and ran past it). You can come up behind it or come at it from the side and not get shot at by it, though.


(Jaso) #9

i’m gonna say one thing
Learn to play the game and stop crying!


(GregHouseMD) #10

Martyrdom is useless against players who know what they’re doing. I don’t even bother shooting them anymore, unless it’s necessary. I just casually walk up to them, wait for it to trigger, and turn around. It’s that simple.

Turrets aren’t much harder. There’s already a thread dedicated to it, too.


(immenseWalnut) #11

Welcome to 2015, where the majority of players are so lazy they demand the game be dragged down to their level instead of making the effort to improve their skills.


(Derpfestor) #12

(avidCrocodile) #13

If they need to get rid of anything i say do away with the snipers they all love to do nothing and camp. Not to mention the fact that when you play Chapel map the defenders side always wins cause everyone decides its time to be a sniper and makes it impossible to win as an attacker with the whole other team are snipers. I am looking forward to the next character rotation!


(Backuplight) #14

It can be frustrating when there’s a few snipers covering the final EMP delivery, it’s not unbeatable but it I know what you mean. Earlier in the map it’s can be pretty satisfying flanking and just headshotting from point blank range (while most of them are still scoped in tunnel-visioning ahead). :#


(watsyurdeal) #15

The problem with snipers is lack of counter play.

Phantom and Red Eye will fix that.


(Eox) #16

Sentries are stationary targets : they are easy to blindfire from cover and easy to pass by in some case. They also have a limited range, making them vulnerable to snipers. Explosives are the key : you’re just not using the good merc or you are not paying attention enough to your surroundings.

Martyrdom is countered by awareness : it’s not difficult to just NOT go near a downed Nader. You can also rather easly avoid the explosion with a long jump if you downed her too close. Once again, it’s mainly countered by awareness.

[quote=“liverFalcon;31240”]Team Fortress 2 Turrets are absolutely fun. Especially when YOU WORK TOGETHER to take it down.

And the turrets don’t even go a 360. [/quote]

You do not seem to know the struggle of seeing one hundred engineers on the last point of any payload map.


(onyxMaker) #17

Of course 1 turret is easy enough to handle on its own, it’s when you are facing a team with multiple turrets that they become ridiculous. The “team turret” stuff is getting out of control right now while Bushwhacker is in the free rotation.

Nader is already one of the best classes in the game because of her incredibly powerful grenade launcher. There’s no need to make her even more powerful by having martyrdom. If you’re a shotgun user, then the only way to kill a Nader is to get up close and ambush her, because that grenade launcher will destroy you quickly at long distances. But if you get into shotgun killing range, you’re probably going to get hit by the martyrdom grenade in the process.


(Impeccable Lemon) #18

[quote=“onyxMaker;31415”]Of course 1 turret is easy enough to handle on its own, it’s when you are facing a team with multiple turrets that they become ridiculous. The “team turret” stuff is getting out of control right now while Bushwhacker is in the free rotation.

Nader is already one of the best classes in the game because of her incredibly powerful grenade launcher. There’s no need to make her even more powerful by having martyrdom. If you’re a shotgun user, then the only way to kill a Nader is to get up close and ambush her, because that grenade launcher will destroy you quickly at long distances. But if you get into shotgun killing range, you’re probably going to get hit by the martyrdom grenade in the process.[/quote]

Alternatively you could pull out that secondary weapon. You know. The pistol you usually have. And, secondly, you have enough time to get away from her even if she mashes the F button on death, so long as you aren’t sticking right next to her.


(stealthyBass) #19

Frankly if you die to martyrdom either you’re at fault or she was out of LoS and you ran into it.


(Ghosthree3) #20

I do have to say that it does suck when you spawn, have no world knowledge, and run straight around a corner into a downed Nader and instantly die for 20 second respawn.

Same could happen with mines, stickies, random dude, etc. though so what you gonna do.