generatetracemap - map coords need to be square


(damocles) #1

wtf? I just tried to generate the trace map and got that error message. But my mapcoords are square! They are:

8128 -11584
-8128 11584

So what’s the real problem? The game must be pumping out this error message because it doesn’t have one to account for the actual error.


(DeAtHmAsTeR) #2

compile BSP - Meta only and retry

/developer 1
 /generatetracemap

(damocles) #3

Did that, same error :frowning:


(DeAtHmAsTeR) #4

wait a second, is the top one mins? and the bottom one maxs? cause if they are, your mapcoordsmins should be -11584 8128 and maxs 11584 -8128

post a pic of your map in radiant in the grid view.


(damocles) #5

found it. My map wasn’t centred on 0,0 when I thought it was :confused:


(G0-Gerbil) #6

Actually that’s a lie to ignore the fact that deathmaster was probably right :wink:

Having your map centered on 0,0 makes no difference to the compile - if it says your coordinates aren’t square, then square they ain’t.

As he says, if you posted up your mins and maxes, then you got your values a bit mixed up.

I should imagine what happened was because you moved your map to start at 0,0 you didn’t realise when you filled inthe mins / maxs keys that you’d done it wrong in the first place, since your keys would now be:

mins = 0 0
maxs = VALUE VALUE

So maybe the advice should be ‘build your map from 0, 0 if you don’t really know how to set the mins / maxs keys cos it’s more likely to work’ :wink:

Anyway, glad it worked, but for future reference you should understand WHY it worked :smiley:


(damocles) #7

I really hope your post is meant to be in jest Gerbil otherwise that is the single most condescending post I have ever read on any forum (and I’ve seen some doozies).

DeathMaster was right that I had posted my coords in the wrong order in my post, but they were correct in the map. The fault was that When I started the map I began with a terrain brush that was square so Once I worked out the top left coords I simply reversed them to get the bottom right ones. The problem though was that I had removed so much of the terrain in places that when I worked out the coordinate for top left, I didn’t realise that I wasn’t using the bounding square of the terrain and so ended up making a rectangular shape :confused: I suppose I should have realise when the x/y for the top left were different numbers, it just never occurred to me.

On a side note - this is the first time I have properly read DeathMaster’s name. Previously I have always misread it as DeathHamster :smiley: I personally prefer DeathHamster, has a much more sinister ring to it.


(ziege) #8

I always see it as Hamster too: http://www.splashdamage.com/forums/viewtopic.php?t=3672

(Well, we have a Gerbil already…)


(G0-Gerbil) #9

Trust me, this was one of my helpful posts :wink:

DeathMaster was right that I had posted my coords in the wrong order in my post, but they were correct in the map.

And we were supposed to know that how exactly?

It helps if posting info to make sure it’s correct. Accidents happen though, so I can’t blame you for that particularly.
But if you made a mistake and knew it, but didn’t bother to tell anyone, nor what exactly you did that fixed it then you have to expect people making their own mistakes - and it still stands to me that up until your last post what I wrote was the most likely thing to be the case, and it’s still useful info for those having problems with max / min coord problems (as many people do on here, criticising my own values posted up that I know are correct because they don’t know how to read it properly themselves).

Anyway, problem solved which is the main thing, but if you solve something yourself I’d definately suggest saying how you solved it and what was wrong if for no other reason to make sure people know it’s closed and can learn from your problems in the future (I’m sure SOME people do use search on this forum, even with the repetition of questions we get :wink: ).