Hey Team, hey fellow players.
First playthrough today - so far I like the game and especially how it feels to play a lot. Based on that, here’s what I think so far. Note: This is a random scrambled mass of experiences and thoughts that came up while playing.
Interface: I would love to have a clearer view about what is going on in the HUD. Meaning it would be great if there was a signal (visual and audible) that shows progress more effectively. For example if the mission is close to being ended by either side or just the time running out, there should be a reminder or some sort of blinking on the screen. A ticking, beeping clock that tells you that you need to rush and see that you can finish the objective.
If this game is indeed designed as a free to play model, then for the love of god, please do not include Perks! Do include level ups if you must, but stay away from perks. Leveling is fine, because it gives you a sense of progress and sadly so, but in the gaming times we currently live in you cannot actually produce a team fps that doesn’t feature some kind of level progress. So, go with lots of cosmetics, customization in a visual way.
And if I may be so bold, take a look at Chivalry Medieval Warfare. Their system is BRILLIANT. You DO actually level up and you unlock new weapons. But behold: The new weapons aren’t actually better than the old ones. Well, why do I want to unlock them, you might ask. Because they support different playstyles, keeping in mind that there are people who prefer to do a single, very slow strike that needs to be executed perfectly but kills instantly vs. people who like stabbing someone to death with multiple strikes, where it doesn’t hurt as much if you miss a few.
That’s exactly the kind of system I would wish for. Not better weapons, which make the old ones obsolete and are also imbalanced in the sense of new players fighting against seasoned veterans who dominate not only because they played 100 hours more but in addition have better guns, which makes them dominate the battlefield even more. Please DO NOT DO THAT!
Just give us different guns - you want a higher firerate? Fine, but your accuracy will suffer. Want your bullets to do more damage? You can have that, but your average ammo case cannot refill those bullets and you can pack fewer magazines because they are freaking expensive, and so on and so forth. You get the idea.
Remove life regeneration. Or in order not to change things to radically - because you cannot make a team fps nowadays that doesn’t feature life regeneration: Include a life bar in the hud that shows up in (about, just an idea) 3 sections. By regenerating normally (not via a deployed medpack) you can only fill up the current section of the lifebar that you haven’t lost completely. So if you took 80% damage you only have one lifebar left and can regenerate from 20 up to 33% of you hp. If you lost 50% hp you can reg up to 66%, and so on.
That way you wouldn’t have to cut down the life reg system completely but you also nerf the fact that people just stay back, get back to full health and then rush forward to complete whatever they wanted to do in the first place. That way you are depending on medics that need to be in the front line.
:eek: Last and probably most important, and this is something I learned from playing lots of cooperative boardgames: If you want the players to cooperate and to work together and to really team up - force them! Force them to do just that - create objectives where you need multiple classes, where not only one guy is needed to repair something, but you actually need 2 engineers to finish the job.
Or create a “cover” spot or area on the ground where a soldier needs to stand in order to guard the engineer, otherwise the engi cannot start working, because he is too damn afraid someone will shoot him in the back, if he has no one covering his sorry ass.

Well, that is pretty much it. Hope it helps. Share your thoughts if you think otherwise, also if you approve of course 
regards, Dayton
