Is there a way to make a Gas like effect in a map. Like fog. -> Shader maybe?
I want to make a map where there’s a room filled with gas. Green gas or something.
Thanks in advance.
Is there a way to make a Gas like effect in a map. Like fog. -> Shader maybe?
I want to make a map where there’s a room filled with gas. Green gas or something.
Thanks in advance.
there was a way to make it… i used an entity with shader key, but i don’t remember details. try to look for pazurmapping website.
Simple, just apply a colored fog shader to a brush. This is one I set up for Praetoria but never used:
textures/praetoria/poison
{
qer_editorimage textures/praetoria/editor_images/poison.tga
qer_trans .75
surfaceparm nolightmap
surfaceparm trans
surfaceparm nodraw
surfaceparm fog
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm nomarks
cull disable
q3map_globaltexture
q3map_surfacelight 0
fogparms ( 0.35 .5 0.25 ) 512 //(red green blue) distance
}
It doesn’t matter what you use for the editor image. The shader doesn’t use a texture. I’ve probably got some extra parameters that I don’t need. I haven’t looked at this shader in a long time. But I remember it had a pukey color. Just adjust the fogparms (red green blue) distance values to your liking.
Yeah, but the spyjuice fog affects the entire map. He just wants a gas chamber.
By the way, for the fog brush to work, it has to be square or rectangular. Don’t skew the vertex points to make odd shapes.