Hey guys,
I have a few questions that bother me a bit. Can someone answer them, or can someone draw the attention of someone who knows the answer?
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15 sec. What’s the use of the 15 sec waiting period after you locked up your squad when you join a match in progress. I understand that the boring cinematic explaining the objective is to wait for everybody to load the map. But there, there is no need since we are already joining halfway.
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Spawn locations. When you blow up the first objective in underground for example, your spawn moves forward, around the first objective. Then, later on, it progresses again at the top of the second stairs. The thing is, I was in a team where we succeeded to keep the enemy in the first spawn. A smart thing would be that the spawn does not move while we can contain them and I kept the pressure there. Shortly after, their spawn moved, and they just spawned in our back!!! What’s the point of this? If you force them to spawn here, what’s the point of the first spawn location close to the first bomb location???
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WYSIWIRI. When I throw a nade or molotov through a window, if there are bars in the window, I feel like that the bars are at least twice the size of what they look like (their collision box at least). Am I the only one having this problem?
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Bug status advancement. Has someone tracked all bug status. I know that in each hotfix, they specify it, but can someone make a specific topic with all bugs they know but aren’t corrected yet? @NxA_Noxie @Faraleth
For instance, every time there is a Redeye or Rhino on the map, I know I will hear the gloomy music or Gatling sound bug. it would be nice to know that these are under consideration, and that some other bugs are known and investigated. The bug section is quite crowded and it is not easy to check them all when reporting a bug. -
Why did they give back a safe spawn time to someone being rez. I mean, when a medic comes to me to rez me, and I feel like it is going to be pointless, I just press K. Now, when an ennemy is raised again, you don’t really know when you can shoot or not. Before you can, meanwhile he is being raised you can, right after you can’t, but after you can again. I find it frustrating, and anti strategic at most.
Thanks in advance guys. 