DB has always been compared to TF2, thus many ideas suggested in DB comes from there.
But what if we gathered some ideas from an even faster paced team based shooter, like Fortress Forever?
Reading through the Fortress Forever wiki on classes, there were some interesting mechanics from that game:
[i]"Medkit
Hitting an wounded ally with this will fully restore their health and cure most negative status effects. Hitting a full health ally with this will give him some extra temporary health. Hitting an enemy with this will give him a damaging infection which can only be cured by an enemy Medic."
Heaviness
HWGuys are so heavy that they’re almost impossible to move. Explosions do not knock HWGuys around. Concussion grenades can still push them around, however.
Overpressure
The HWGuy stomps the ground hard and releases a shockwave that stops enemies in their tracks. Good for stopping conc jumping Scouts or Medics.
[/i]
Can any of these mechanics be implemented in DB? Is yes, then how would it be balanced?