Hello,
Is it possible to make misc_gamemodel object rotating? If yes, I would like to know how :evil:
Thanks!
Greetings,
Igloo
Hello,
Is it possible to make misc_gamemodel object rotating? If yes, I would like to know how :evil:
Thanks!
Greetings,
Igloo
yes, you need to give the misc_gamemodel a targetname/scriptname ( although it may just need the targetname )
and then in your map script you can use setrotation. for example if you used the goldbox…
classname misc_gamemodel
model models/mapobjects/goldbox_sd/goldbox.md3
scriptname goldbox_test
targetname goldbox_test
then to rotate it you could do this in the map script,
goldbox_test
{
spawn
{
wait 25
setrotation 0 125 0
}
}
the angles should be setrotation PITCH YAW ROLL with 125 being the speed of the rotation
Danke, which key sets the angle? I want it to rotate like ceiling fan… :] OK if by default it does.
Greetings,
Igloo
the angles should be setrotation PITCH YAW ROLL with 125 being the speed of the rotation
YAW should be it. If not, just experiment.
its setrotation PITCH YAW ROLL
you have to visualize what each one does, PITCH will be like a rocking chair,
YAW would be like a top, which would allow it to spin along the Y axis, and ROLL
would be lke a rocking chair at right angles to the PITCH… actually…
rocking chairs is a bad analogy… just think that PITCH and ROLL do the
same thing, but rotate at right angles to each other.
EDIT:
just to clarify, for a ceiling fan you would want it to rotate on the YAW, like
in the example i did for the goldbox, for a wall fan it would either be PITCH or ROLL
REDIT:
what PatRevenant said… 
There’s a ceiling fan in Goldrush at tank spawn. Have a look at how SD did theirs if you’re still unsure.