idk maybe someone can shed some light
here’s the error log
Log: Log file open, 08/21/15 19:10:11
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: … running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Aug 18 2015 15:33:44
Init: Changelist: 48857
Init: Command line: -flUrl=“https://xt-fireline-live.ops.nexon.net” -flDomain=“net.nexon.shooter.steam” -flClientIdSecret=“086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe”
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32
[0000.18:2015.08.21-23.10.11] Init: Computer: N3MZ
[0000.18:2015.08.21-23.10.11] Init: User: iNeme
[0000.18:2015.08.21-23.10.11] Init: Minimum Timer Resolution=1
[0000.18:2015.08.21-23.10.11] Init: CPU Page size=4096, Processors=4
[0000.18:2015.08.21-23.10.11] Init: High frequency timer resolution =2.603849 MHz
[0000.18:2015.08.21-23.10.11] Init: Memory total: Physical=7.8GB (7GB approx) Pagefile=9.7GB Virtual=4.0GB
[0000.22:2015.08.21-23.10.11] Init: WinSock: I am N3mz (192.168.1.2:0)
[0000.22:2015.08.21-23.10.11] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.22:2015.08.21-23.10.11] Init: Object subsystem initialized
[0000.22:2015.08.21-23.10.11] Log: [STEAM] - Vapour initialising…
[0000.38:2015.08.21-23.10.11] Log: [STEAM] - Vapour initialised successfully
[0000.47:2015.08.21-23.10.12] Log: Is running remote desktop: no
[0000.47:2015.08.21-23.10.12] Log: Get compatibility level
[0000.55:2015.08.21-23.10.12] Init: OS stats:
[0000.55:2015.08.21-23.10.12] Init: Windows 7
[0000.55:2015.08.21-23.10.12] Init: RemoteDesktop=0
[0000.55:2015.08.21-23.10.12] Init: Memory stats:
[0000.55:2015.08.21-23.10.12] Init: Physical: 7980MB
[0000.55:2015.08.21-23.10.12] Init: Virtual: 4095MB
[0000.55:2015.08.21-23.10.12] Init: PageFile: 9900MB
[0000.55:2015.08.21-23.10.12] Init: CPU stats:
[0000.55:2015.08.21-23.10.12] Init: MeasuredPerformanceTime: 108.243 (stored result)
[0000.55:2015.08.21-23.10.12] Init: Hyperthreaded: 1
[0000.55:2015.08.21-23.10.12] Init: NumProcessorsPerCPU: 1
[0000.55:2015.08.21-23.10.12] Init: NumLogicalProcessors: 4
[0000.55:2015.08.21-23.10.12] Init: NumPhysicalProcessors: 2
[0000.55:2015.08.21-23.10.12] Init: MaxSpeed: 2534
[0000.55:2015.08.21-23.10.12] Init: CurrentSpeed: 2534
[0000.55:2015.08.21-23.10.12] Init: CoresPerProcessor: 2
[0000.55:2015.08.21-23.10.12] Init: IsOnBattery: 0
[0000.55:2015.08.21-23.10.12] Init: BatteryLevel: -1
[0000.55:2015.08.21-23.10.12] Init: Manufacturer: Intel
[0000.55:2015.08.21-23.10.12] Init: CPUName: INTEL Pentium-II
[0000.55:2015.08.21-23.10.12] Init: L1CacheSize: 32
[0000.55:2015.08.21-23.10.12] Init: L2CacheSize: -1
[0000.55:2015.08.21-23.10.12] Init: Architecture: x86
[0000.55:2015.08.21-23.10.12] Init: GPU stats:
[0000.55:2015.08.21-23.10.12] Init: VendorID: 00008086
[0000.55:2015.08.21-23.10.12] Init: DeviceID: 00000046
[0000.55:2015.08.21-23.10.12] Init: DriverVersion: 10.18.13.5560
[0000.55:2015.08.21-23.10.12] Init: DeviceName: Intel® HD Graphics
[0000.55:2015.08.21-23.10.12] Init: DriverName: nvumdshim.dll
[0000.55:2015.08.21-23.10.12] Init: PixelShaderVersion: 3
[0000.55:2015.08.21-23.10.12] Init: VertexShaderVersion: 3
[0000.55:2015.08.21-23.10.12] Init: VRAMQuantity: 1024
[0000.55:2015.08.21-23.10.12] Init: DedicatedVRAM: 973
[0000.55:2015.08.21-23.10.12] Init: AdapterCount: 1
[0000.55:2015.08.21-23.10.12] Init: SupportsHardwareTnL: 1
[0000.55:2015.08.21-23.10.12] Init: GPU Fixes found in ini: (0)
[0000.55:2015.08.21-23.10.12] Init: GPU DeviceID found in ini: (1) Intel® HD Graphics - Core i3/i5/i7 Mobile Processors
[0000.55:2015.08.21-23.10.12] Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0000.55:2015.08.21-23.10.12] Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0000.55:2015.08.21-23.10.12] Log: [NGS] - Initialising…
[0004.19:2015.08.21-23.10.15] Log: [NGS] - Client Initialised
[0004.25:2015.08.21-23.10.15] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 425M
[0004.25:2015.08.21-23.10.15] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
[0004.28:2015.08.21-23.10.15] Log: Found D3D11 adapter 1: NVIDIA GeForce GT 425M
[0004.28:2015.08.21-23.10.15] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
[0004.30:2015.08.21-23.10.15] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0004.30:2015.08.21-23.10.15] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
[0004.45:2015.08.21-23.10.16] Log: Shader platform (RHI): PC-D3D-SM3
[0004.49:2015.08.21-23.10.16] Log: PhysX GPU Support: DISABLED
[0004.49:2015.08.21-23.10.16] Init: Initializing FaceFX…
[0004.49:2015.08.21-23.10.16] Init: FaceFX 1.7.4 initialized.
[0004.65:2015.08.21-23.10.16] DevShaders: … Loaded 596 shaders (2 legacy, 0 redundant)
[0004.66:2015.08.21-23.10.16] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0009.68:2015.08.21-23.10.21] DevShaders: … Loaded 39697 shaders (0 legacy, 0 redundant)
[0010.89:2015.08.21-23.10.22] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 8490 materials (0 redundant)
[0018.34:2015.08.21-23.10.29] Init: Finished loading startup packages in 13.68 seconds
[0018.35:2015.08.21-23.10.29] Log: 128516 objects as part of root set at end of initial load.
[0018.35:2015.08.21-23.10.29] Log: 0 out of 0 bytes used by permanent object pool.
[0018.35:2015.08.21-23.10.29] Log: Initializing Engine…
[0018.36:2015.08.21-23.10.29] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.36:2015.08.21-23.10.29] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.36:2015.08.21-23.10.29] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.37:2015.08.21-23.10.29] Log: Log SDArchive : Loading archive : …\ShooterGame\CookedPC\webData.arc
[0018.49:2015.08.21-23.10.30] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.94:2015.08.21-23.10.30] Log: Log SDArchive : cycling through toc entries.
[0019.07:2015.08.21-23.10.30] Log: Log SDArchive : archive successfully loaded
[0019.18:2015.08.21-23.10.30] Init: UEngine initialized
[0019.20:2015.08.21-23.10.30] Init: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0019.23:2015.08.21-23.10.30] Log: Working around XDK XAudio2 regression: TRUE
[0019.25:2015.08.21-23.10.30] Init: XAudio2Device initialized.
[0019.25:2015.08.21-23.10.30] Log: Wwise® SDK Version 2013.2.6 Build 4848. Copyright © 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0019.28:2015.08.21-23.10.30] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0019.28:2015.08.21-23.10.30] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0020.20:2015.08.21-23.10.31] Init: AK Audio Device initialized.
[0020.21:2015.08.21-23.10.31] Log: USING RAW INPUT
[0020.23:2015.08.21-23.10.31] Init: Client initialized
[0020.76:2015.08.21-23.10.32] Log: === Critical error: ===
Fatal error!
Address = 0x0 (filename not found)