Game won't launch


(CinCirity) #1

Since I downloaded the last patch, I can’t start the game. When I click play game, a image of Dirty Bomb appears in the bottom right corner, and then the big picture in the middle of the screen. After that it closes and nothing happens. I’ve tried re-installing it, verify the game cache and restart my pc, yet nothing helps:/
When I look into the log, there is 1 spesific error message i get, this one:

[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’

Not sure if this is the problem or not. Also tried deleting the files within C:\Users\MyUserName\AppData\Roaming\Shooter\SaveData and it did not help.
What is the problem?


(Adam) #2

[quote=“CinCirity;13741”]Since I downloaded the last patch, I can’t start the game. When I click play game, a image of Dirty Bomb appears in the bottom right corner, and then the big picture in the middle of the screen. After that it closes and nothing happens. I’ve tried re-installing it, verify the game cache and restart my pc, yet nothing helps:/
When I look into the log, there is 1 spesific error message i get, this one:

[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’

Not sure if this is the problem or not. Also tried deleting the files within C:\Users\MyUserName\AppData\Roaming\Shooter\SaveData and it did not help.
What is the problem?[/quote]

What graphics card do you have?


(CinCirity) #3

Nothing fancy, it’s the gtx 560ti


(Sonofabeep) #4

I have a GTX 560ti as well and I haven’t been able to launch Dirty Bomb since the Phantom patch as well.

Here is my log file. Also pointing to Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’

0008.98:2015.07.09-01.27.27] Log: [XIGNCODE] - Initialised
[0008.99:2015.07.09-01.27.27] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti
[0008.99:2015.07.09-01.27.27] Log: Adapter has 979MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
[0009.03:2015.07.09-01.27.27] Log: Shader platform (RHI): PC-D3D-SM3
[0009.06:2015.07.09-01.27.27] Log: PhysX GPU Support: DISABLED
[0009.07:2015.07.09-01.27.27] Init: Initializing FaceFX…
[0009.07:2015.07.09-01.27.27] Init: FaceFX 1.7.4 initialized.
[0009.16:2015.07.09-01.27.27] DevShaders: … Loaded 596 shaders (2 legacy, 0 redundant)
[0009.16:2015.07.09-01.27.28] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0012.53:2015.07.09-01.27.31] DevShaders: … Loaded 39411 shaders (0 legacy, 0 redundant)
[0013.32:2015.07.09-01.27.32] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 8328 materials (0 redundant)
[0018.13:2015.07.09-01.27.36] Init: Finished loading startup packages in 8.96 seconds
[0018.13:2015.07.09-01.27.36] Log: 126820 objects as part of root set at end of initial load.
[0018.13:2015.07.09-01.27.36] Log: 0 out of 0 bytes used by permanent object pool.
[0018.13:2015.07.09-01.27.36] Log: Initializing Engine…
[0018.14:2015.07.09-01.27.36] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.14:2015.07.09-01.27.36] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.14:2015.07.09-01.27.36] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.15:2015.07.09-01.27.36] Log: Log SDArchive : Loading archive : …\ShooterGame\CookedPC\webData.arc
[0018.26:2015.07.09-01.27.37] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.72:2015.07.09-01.27.37] Log: Log SDArchive : cycling through toc entries.
[0018.81:2015.07.09-01.27.37] Log: Log SDArchive : archive successfully loaded
[0018.86:2015.07.09-01.27.37] Init: UEngine initialized
[0018.87:2015.07.09-01.27.37] Init: XAudio2 using ‘Speakers (Sound Blaster Z)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
[0018.88:2015.07.09-01.27.37] Log: Working around XDK XAudio2 regression: TRUE
[0018.89:2015.07.09-01.27.37] Init: XAudio2Device initialized.
[0018.89:2015.07.09-01.27.37] Log: Wwise® SDK Version 2013.2.6 Build 4848. Copyright © 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0018.91:2015.07.09-01.27.37] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.91:2015.07.09-01.27.37] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0019.27:2015.07.09-01.27.38] Init: AK Audio Device initialized.
[0019.28:2015.07.09-01.27.38] Log: USING RAW INPUT
[0019.32:2015.07.09-01.27.38] Init: Client initialized
[0020.25:2015.07.09-01.27.39] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0020.25:2015.07.09-01.27.39] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0020.25:2015.07.09-01.27.39] Log: LocalPlayer 0 - Failed to setup default post process…


(Adam) #5

[quote=“Adam;41192”][quote=“CinCirity;13741”]Since I downloaded the last patch, I can’t start the game. When I click play game, a image of Dirty Bomb appears in the bottom right corner, and then the big picture in the middle of the screen. After that it closes and nothing happens. I’ve tried re-installing it, verify the game cache and restart my pc, yet nothing helps:/
When I look into the log, there is 1 spesific error message i get, this one:

[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0022.44:2015.07.07-17.31.10] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’

Not sure if this is the problem or not. Also tried deleting the files within C:\Users\MyUserName\AppData\Roaming\Shooter\SaveData and it did not help.
What is the problem?[/quote]

What graphics card do you have?[/quote]

[quote=“Sonofabeep;42225”]I have a GTX 560ti as well and I haven’t been able to launch Dirty Bomb since the Phantom patch as well.

Here is my log file. Also pointing to Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’

0008.98:2015.07.09-01.27.27] Log: [XIGNCODE] - Initialised
[0008.99:2015.07.09-01.27.27] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti
[0008.99:2015.07.09-01.27.27] Log: Adapter has 979MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
[0009.03:2015.07.09-01.27.27] Log: Shader platform (RHI): PC-D3D-SM3
[0009.06:2015.07.09-01.27.27] Log: PhysX GPU Support: DISABLED
[0009.07:2015.07.09-01.27.27] Init: Initializing FaceFX…
[0009.07:2015.07.09-01.27.27] Init: FaceFX 1.7.4 initialized.
[0009.16:2015.07.09-01.27.27] DevShaders: … Loaded 596 shaders (2 legacy, 0 redundant)
[0009.16:2015.07.09-01.27.28] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0012.53:2015.07.09-01.27.31] DevShaders: … Loaded 39411 shaders (0 legacy, 0 redundant)
[0013.32:2015.07.09-01.27.32] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 8328 materials (0 redundant)
[0018.13:2015.07.09-01.27.36] Init: Finished loading startup packages in 8.96 seconds
[0018.13:2015.07.09-01.27.36] Log: 126820 objects as part of root set at end of initial load.
[0018.13:2015.07.09-01.27.36] Log: 0 out of 0 bytes used by permanent object pool.
[0018.13:2015.07.09-01.27.36] Log: Initializing Engine…
[0018.14:2015.07.09-01.27.36] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.14:2015.07.09-01.27.36] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.14:2015.07.09-01.27.36] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0018.15:2015.07.09-01.27.36] Log: Log SDArchive : Loading archive : …\ShooterGame\CookedPC\webData.arc
[0018.26:2015.07.09-01.27.37] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.72:2015.07.09-01.27.37] Log: Log SDArchive : cycling through toc entries.
[0018.81:2015.07.09-01.27.37] Log: Log SDArchive : archive successfully loaded
[0018.86:2015.07.09-01.27.37] Init: UEngine initialized
[0018.87:2015.07.09-01.27.37] Init: XAudio2 using ‘Speakers (Sound Blaster Z)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
[0018.88:2015.07.09-01.27.37] Log: Working around XDK XAudio2 regression: TRUE
[0018.89:2015.07.09-01.27.37] Init: XAudio2Device initialized.
[0018.89:2015.07.09-01.27.37] Log: Wwise® SDK Version 2013.2.6 Build 4848. Copyright © 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0018.91:2015.07.09-01.27.37] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.91:2015.07.09-01.27.37] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0019.27:2015.07.09-01.27.38] Init: AK Audio Device initialized.
[0019.28:2015.07.09-01.27.38] Log: USING RAW INPUT
[0019.32:2015.07.09-01.27.38] Init: Client initialized
[0020.25:2015.07.09-01.27.39] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0020.25:2015.07.09-01.27.39] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0020.25:2015.07.09-01.27.39] Log: LocalPlayer 0 - Failed to setup default post process…

[/quote]

Both of you do not have a fast enough graphics card. You need at least a GTX 780ti to run Dirty Bomb. Sorry…


(Nail) #6

don’t listen that card is ok


(Adam) #7

I am alway confused one which card is better… Mk… so if this person is correct, and the card works, then here are a few things you can try.

[0020.25:2015.07.09-01.27.39] Warning: Warning, Failed to load 'PostProcessChain

Here is the issue.

Try:

  1. Dirext X 11 http://windows.microsoft.com/en-us/windows7/products/features/directx-11
  2. Graphic card driver http://www.nvidia.com/download/driverResults.aspx/86503/en-us

Tell me how it turns out.


(CinCirity) #8

I found out why the game don’t work for me. In the last patch the system requirements was changed. You need a 64 bit OS and I only got 32 bit…


(Adam) #9

See that @Nail SEE THAT! HOW DARE YOU FLAG ME FOR ABUSE! SEE THAT?! LOOK AT THAT! SEE!!! Really? Don’t flag people like that, expecially when it’s the truth you don’t like… That’s what the dislike button is for…


(Nail) #10

as I said, his video card is fine, you’re still full of it


(Adam) #11

But you didn’t have to flag me for abuse.