i came across a situation where the final last opponent is left with 96HP. In his turn he walk towards my toons, took a shot and use the left over energy to turn invisible. That enables me to know exactly where his current position is with simple energy calculations.
However the curious thing is that after i orbital strike (hitting him at 2 square radius) and artillery right on the toon’s square the game doesn’t end. By all means i know that combo should have hit home and killed him eventhou the toon was invisible.
When an invisible toon gets killed shouldn’t the death animation be shown and the game ends?
I also remember in the last similar situation a 20hp toon went invisible, and knowing the range of it’s movement i artillery striked every square to deal the final blow. But the death animation doesn’t show(im guessing the toon death animation is played while toon still in invi mode) rendering my artillery-undo-artillery indecisive…