SkyFragger could be a game mode where you are the objective that should be delivered : it works on the principle of extracting resources, but why should it always be a milk jug or some ammo ? That’s right, let’s say we have to extract people.
More in details, the objective is to help one of the players (one per round) in each team reach the top of a building for helicopter extraction ; the rest of the team is there to protect him/her. Both teams start a few levels under the roof top of a tall building, you have to move to the extraction point on the roof, and kill the “to-be-extracted” player of the enemy team before he reaches it while you move with your “to-be-extracted” player to the extraction point.
Team format : 4 vs 4
Rounds time : 2 to 4 minutes (times the number of player means between 8 to 16 minutes for the whole game)
Combat style : close quarters, traps
Game speed : really fast
This is only a proposition, this idea just popped in my mind like that. Could be fun though and requires little modifications to the game IMO.


